I woudl also seen all that restrictions added to the PC game. But that alone will not be enough.stefanjhill wrote:I would like to see these fully implemented before the PC designers start deviating from the TT rules too much. The TT rules work fine and perhaps I'm missing something but I can't see why they can't work "as is" in the PC version. The closer the PC version is to the TT version the better. It means the PC version can be used as a test bed before buying lead and paint for a TT army.rbodleyscott wrote: (Although the situation is currently worse than it might be because the full TT anarchy exception rules have not yet been implemented).
2 cents,
S.
As rbodleyscott says, something more hast to be tweaked, some added bonus to passing anarchy test, as the FoG PC and FoG TT are much more different that you may think.
For a start, in the PC you have 3 or 4 BG for each TT BG, so every turn in the PC game you will have to make (and pass or go anarchy) x3 or x4 as much tests than in the TT, highly increasing the chances that some of them will fail and go nuts.
To make PC and TT versions behavior more similar you have to make the rules and rolls bonus different, as they use two different scales, movement system (hex) and turn structures.
I don't own or play the TT game, but for what i've read around i highly doubt you can use the PC as a training or test bed for the TT game.
The use of hexes and small BG also makes the movements and positions on the PC game much more fluid and less linear than on the TT
This makes much more difficult to "shield" your line with skirmishers so they don't get "tempted" by enemy skirmishers, as its easy to sneak between enemy LF or send them evading back with one stronger LF BG and then set others LF as "baits" for the pikes or cav or legionaries to go rampaging

Cheers
PS: +1 to Pantherboy comment. It woudl be nice if some developer would come around and offer its opinion about the problem. Its something they are working or will be working in?? or its all considered WAD??