Steve & Don Battle reports

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donm
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Steve & Don Battle reports

Post by donm »

Sorry for the delay in posting this report, I tried to first post it yesterday morning before rushing off to perform my taxi duties for my daughter. Unfortunately I could not post the photos and so had to appeal for help. A BIG thank you to Bruce for organising the pictures.

Game 1, Sassanids v Alexandrians 25mm 800 points.
Friday 24th Nov 06

Our aim was to try to use as many different troop types as possible to get a feel as to how they perform.

Sassanid list

4 x 4 BGs of Noble cavalry
1 x 4 BG of Cataphrates
1 x 4 BG of Elephants
1 x 6 BG of Light horse
1 x 8 BG of Protected archers
1 x 8 BG of Hill tribesmen
1 x 6 BG of Slingers
1 x 8 BG of Levy spearmen
1 x 8 BG of levy mob

1 x FC general
3 x TC generals

Alexandrian list

2 x 4 BGs of Companions
1 x 6 BG of Paeonians
1 x 8 BG of Hypaspist pikemen
2 x 8 BG of Foot companions
2 x 6 BGs of Thracians
1 x 6 BG of Agrianians
1 x 6 BG of Cretans
1 x 8 BG of Ally Hoplites

1 x IC general
2 x FC generals

Alexander won the invading dice throw.
The Sassanids chose Steppe terrain.

We agreed to use some terrain to see how this effected troop movement. 1 x Sl, 2 x BG and 2 x B. All of this landed in the flank sectors.

Alexander??™s +2 on his scouting role ensured he out scouted the Sassanids, despite the 15 to 26 element count.

We had agreed not to ambush in our first game, so the Sassanids began to deploy. The Sassanids deployed some troops right to the edge of the table with only one gap in their line. And this only to avoid the elephants upsetting their own cavalry.

The situation after deployment can be seen in the picture below. Overall impression was very good

Image

1st Move.
Not much happened, both armies moved forward. The Sassanids making more second moves, making the maximum use of their extra general.

However, we did find a problem at this point. No movement rate for Mobs! We agreed it would probably be the same as Heavy foot.

Image

2nd Move
Alexander halts the foot skirmishers on his right taking advantage of the hill. On his left the light horse fail a CMT and so continue their move towards the flank. (I think this may be wrong, not sure why we made them take a test).

The Sassanid line advances and the slingers shoot at the javelinmen. Despite getting 3 hits with 3 dice the javelinmen survive the death roll. On their left the Sassanid light horse are unable to get into shooting range. Less than half an inch out! (Is everyone using inches or mm??™s).

3rd Move
The javelinmen on Alexander??™s right decide not to chance their luck with another round of shooting and charged the slingers. The slingers opt to evade but throw a ???1??™ and are caught by the javelinmen who throw a??™6??™ for their variable moves. We struggled with the rules at this point, as we could not find anything that specifically covered this. We decided that the slingers turned around and fought (troops caught in rear section). The result was that the slingers routed, but only after a round of melee later in the move. This did not feel right to us, we felt the javelinmen should have had an unopposed impact phase and then if the slingers past their cohesion test, they turn around and fight in the melee phase.

Image

The slingers routed in the Inter Bound and the javelinmen pursued into the supporting troops. Did the javelinmen have an option not to contact the supporting troops? We could not find it.

On the left the light horse not risking another failed CMT and the closing Sassanid cavalry, charged the Sassanid light horse. The Sassanids opt to evade, successfully this time. They shoot to their rear but miss.

Image

In the Sassanid move the light horse rally and with the aid of the shooting from a Noble BG, the Alexandrian light horse fail their cohesion test and loose a base.

Image

On the Sassanid left, their general joins the Hill tribesmen in the front rank. The Alexandrian javelinmen loose the impact to the Hillmen and draw with the archers. They fail their test and drop a cohesion level. In the melee they loose again, this time dropping two cohesion levels and routing.

In the centre the Sassanid levy spearmen advance with the elephants, but loose a base to shooting from the Cretan skirmishers. They pass the cohesion test.

Image

To the left of the elephants a battle line of 3 x 4 noble BG??™s and a general close to shoot the BG of allied Greeks. The Greeks pass their shooting casualties cohesion test with the aid of the attached general. They loose one base due to number of hits and save another in their death roll.

Image

The Cataphrates are trying to redeploy into the gap between the elephants and Nobles.
(Do your own elephants disorder you at the same distances as the enemy?).
In the inter bound the Hillmen and archers pursue the broken Javelinmen.

Image


Sorry this is all for now as the taxi service is required to take my daughter dancing.
Will hopefully get a chance tomorrow to finish off the report. How will the battle line of nobles do against the Allied Greeks and will the elephants trample the pikemen.

Don M
Last edited by donm on Fri Feb 02, 2007 10:37 pm, edited 7 times in total.
donm
Sergeant Major - Armoured Train
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Game 1 part 2

Post by donm »

Part two of our first game.


4th Move.

The Greek allies realising the Sassanid cavalry have come too close decide to charge them. In the impact neither side has an advantage. The Greeks win overall, drawing with one BG and winning against the other. The Sassanids pass their cohesion test.

Image

In the movement phase a BG of pikemen comes up to support the Greeks. In the melee that follows the Greeks win and after the Sassanids have again passed their cohesion tests, the BL breaks off.


Image

As we have almost run out of time, in the Sassanid move the elephants charge into the pikemen and after an impact and melee the elephants loose a base, but pass their cohesion test.

The game had to end here as we had run out of time. I also think that both Steve and I wanted to go away and read the rules with regards to some of the situations and see what we had done wrong. As I have had a very busy weekend, this will not happen until sometime in the week.

To say we enjoyed the game would be wrong, we spent too much time trying to find what we should be doing, rather than playing the game. Having read many of the posts from other people did help with several situations, but I worry about anyone picking up the rules for the first time. We are both however very encouraged by what we saw and look forward to our next game when we hope some of what we learned will allow us to play quicker and complete a game.

Don M
shall
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Post by shall »

Great report thanks. Doesn't it look god wit 25mm - I almost tempted to get my figures out.
To say we enjoyed the game would be wrong, we spent too much time trying to find what we should be doing, rather than playing the game. Having read many of the posts from other people did help with several situations, but I worry about anyone picking up the rules for the first time. We are both however very encouraged by what we saw and look forward to our next game when we hope some of what we learned will allow us to play quicker and complete a game.

Don M
We are increasingly trying to make it an easy access set of rules. Not easy I must say. Any thought on how to do this most welcome. We are getting better by the edition but at times I suspect we aren't the best people to think about it. From other posting it looks like it 3-4 games to get up to speed. In an ideal world, I suspect we would like it to be a good read and 2 games.

How to ...? is the difficult question. Looking forward to hearing about games 2,3,4 etc.

Si
donm
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
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Joined: Sat Nov 04, 2006 12:08 am
Location: Clevedon, England

Post by donm »

Have you thought of a two stage set of rules. I play Rapid Fire WWII and in their recent new edition of rules they have a basic set to get you started followed by an example and then the add on's for the complete set.


Have several follow questions from the first came which I hope to post tomorrow, work permitting.

Don M
donm
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 584
Joined: Sat Nov 04, 2006 12:08 am
Location: Clevedon, England

Post by donm »

Hopefully once Simon is back and settled he can answer the questions within my battle report. Having now had a chance to reflect on the game with more time to check what the rules actually say I have a few observations/questions.


1. Can Generals be deployed forward with skirmishers? The rules at present say only skirmishers can be deployed forward. I may have missed one but I don??™t remember any of the army lists containing skirmishing generals.

2. Is there a move whereby cavalry can increase the separation between themselves and an infantry unit? Or is this achieved by the cavalry evading when charged?

3. Is there a distance at which units must halt from each other during normal movement? If there is none, then it will be possible for medium infantry to catch evading cavalry. Accepted it is a 6 ??“1 dice combination.

4. Can cavalry BG??™s such as Byzantines which are part shock cavalry and part bow cavalry evade?

5. At the moment broken skirmisher units count the same as other units for victory purposes. If I understand it right you can loose a game because of the loss of two skirmish units. Should you consider counting skirmishers and mobs as one attrition point instead?

6. In our game we had a unit of skirmishers who routed an enemy unit of skirmishers and was forced to pursue and contact units that it would normally have to pass a CMT to engage. Do all units have to pursue routed enemy? I see a tactic of charging a line of good quality troops with some poor troops, getting them to pursue, and then charging them with something better while they are disadvantaged/ not rallied.

7. For the purposes of generals leaving the front rank of a unit, does a pursuit move ending in contact with the routing enemy count as close combat? Can a general leave the pursuing unit he is with if the routers out distance them?

Off to Keith's 25mm do at the weekend, so see any of you there.

Don M
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