Personally, i don't like the idea of Anarchy being an on/off thing.TheGrayMouser wrote: Maybe the easiest solution would be able to just turn it off and on like LOS. i doudt their will ever be a consensus on what is the right amount..
Only problem if it became an option to turn off/on its really going to divide people up on accepting challnges in dag battles , much more so than LOS... i have no problem accepting a no LOS challenge but might hesitate on a "no anarchy" challenge, otherse vice versa...
I like the concept and think it adds a nice pinch of uncertainty. But whats cool in small dosis, can be a game killer when it happens to 30% of your BG per turn.
IMHO it should be:
- Toned down in frequency (maybe like 1/3 of the current chances or so)
- Moved back to the start of the turn, so you can support you anarchic units or at least react and plug the holes they have opened on your lines.
- Give some bigger bonus for resisting anarchy to drilled and disciplined units, so Gallic armies and legionary or Hellenistic armies didn't have the same "felling"
- Take in account the combat success chances in the anarchy charges (like its already done with evasions) so units would not make suicidal attacks every other turn. This will help with uphill charges, but i'm not sure how to make units defending hill not to charge down of it








