How do you interpret this as being 38 BGs on the PC?? Each BG of 4 should be the equivalent of 1 BG on the PC. Each BG of 8 should be 2 BGs. If you assume that BG of 6 count as 1.5 BGs, this gives a total of 18 BGs for an equivalent army on the PC. This would probably be an army of about 200 points for FoG PCPaisley wrote:I'd agree with that. While one headlong charge into spears/pikes is probably fair enough, doing it repeatedly is pretty dim. Even the most arrogant knight tended to get the message (if he survived) after one frontal charge.
I think with regard to the second point, if anarchy was restored to its rightful position at the start of each turn and every nit marked with an A (but did not move), then let the player move each anarchy unit to contact as he sees fit and then proceed with his move as normal. I've seen anarchists declining to charge easy targets (rear of pikes etc) and going after light infantry instead. Or just make the anarchy AI smarter.
Again, if in the table top you have (say) a dozen units on the tabletop, you're likely to have 36+ units on the PC, so 3x the chance of anarchy and much, much worse results as things stand with end of turn anarchy...
For instance this tabletop army:
1 X FC (CiC)
1 X 8 superior, armoured MAA
1 X 8 drilled, retinue archers
1 X 4 currours
1 X 4 Northern Border LH
1 X Allied FC
1 X 6 Militia billmen
1 X 8 Militia archers
1 X 4 Northern Border billmen
1 X 8 Northern Border spearmen
1 X 4 Northern Border archers
1 X Allied TC
1 X 8 superior, armoured MAA
1 X 6 militia billmen
1 X 8 militia archers
Total 795 points
has 14 units. But on the pc it would be represented by 38 counters. so over 2.5x as much anarchy.
(assuming the 4 to 1 ratio of stands to PC BGs and that PC BGs are priced the same as TT stands for simplicity). So a 400 point army would be the equivalent of a 1600 point TT army. Anarchy is a bit more prevalent in the PC version since all BGs are by definition small, but overall the effect is proportional.
Chris