Field of Glory Patch v1.2.5 Released!

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Paisley
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 431
Joined: Fri Jan 01, 2010 1:57 pm

Post by Paisley »

In fact I almost felt bad playing this (now fixed) drilled retreat exploit on Paisley.
Oh I didn't mind... I just noted it in my Little Black Book of Grudges (now running to vol XXIX for this year...).

The new system is miles better though. I suspect drilled heavy foot tactics will need a thorough rethink, especially for the side whose drilled heavies are outclassed.
Playing as:
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
Epicouros
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Sun Feb 14, 2010 10:19 pm

Post by Epicouros »

Oh I didn't mind... I just noted it in my Little Black Book of Grudges (now running to vol XXIX for this year...).
Oh, so you're a Dwarf player at heart! :wink:

Now, that could be a project for FoG once all historical army lists are released: Fantasy armies for FoG! Dwarfs! Elves! Orcs! Big Monsters! Undead! Magic!... :D

(actually, if done well, I'm only half joking...)
Scutarii
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 559
Joined: Wed Jan 13, 2010 10:28 am

Post by Scutarii »

Epicouros dont worry i use my lance to charge "gigants" :wink: i like the changes in general but for drilled troops in retreat the changes reduce in this situation 60º the rotation, i test it and dont find good that an undrilled unit retreats equal than a drilled unit because drilled troops virtutes arent only in attack, defense is another important part of a battle because not allways you can charge to enemy line, we are "generals" not roman consuls hehehe.
batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3608
Joined: Thu Mar 13, 2008 8:52 pm

Post by batesmotel »

Scutarii wrote:Epicouros dont worry i use my lance to charge "gigants" :wink: i like the changes in general but for drilled troops in retreat the changes reduce in this situation 60º the rotation, i test it and dont find good that an undrilled unit retreats equal than a drilled unit because drilled troops virtutes arent only in attack, defense is another important part of a battle because not allways you can charge to enemy line, we are "generals" not roman consuls hehehe.
You will find that undrilled troops turn around and withdraw more slowly than drilled since they essentially lose a movement point for turning before moving. The drilled troops still turn around and withdraw at full speed, e.g. drilled HF can turn around and go 2 hexes in celar terrain while undrilled would only go 1.

Chris
....where life is beautiful all the time
Scutarii
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 559
Joined: Wed Jan 13, 2010 10:28 am

Post by Scutarii »

But i dont have problems in attack, the problem is when you CANT attack and find that with your drilled troops are in the same situation that with undrilled troops and expend in 3 pike unit 11 points and find the same disaventage than with 3 units of HF by 7 points per unit... you can buy 3 HF units and can buy 2-3 skirmish units with pike units not, this is my point, pay more and have less tactical options (is bad have less rout points but dont have tactical choices...).
RyanDG
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 135
Joined: Sat Mar 15, 2008 1:25 pm

Post by RyanDG »

Scutarii wrote:But i dont have problems in attack, the problem is when you CANT attack and find that with your drilled troops are in the same situation that with undrilled troops and expend in 3 pike unit 11 points and find the same disaventage than with 3 units of HF by 7 points per unit... you can buy 3 HF units and can buy 2-3 skirmish units with pike units not, this is my point, pay more and have less tactical options (is bad have less rout points but dont have tactical choices...).

But the point is that you don't have less tactical options with drilled. In every situation you will always have more tactical options for maneuvering than an undrilled foot. Furthermore, if you find yourself in a position where you are within charge range and would absolutely require a retreat followed by a forward facing move, you should probably give it a really hard look on how you got into that position to begin with. You have plenty of maneuvering options before entering charge range of the enemy -- you also have more maneuvering options vs undrilled foot even once you get into charge range. These should be used in order to prevent the situations that you are describing. Not relying on a move that traditionally speaking would pretty much in nearly every circumstance result in a rout.
john2412
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Thu Dec 03, 2009 7:58 pm
Location: Surrey

Re: Yellow fields of fire are UGLY

Post by john2412 »

SRW1962 wrote:
batesmotel wrote:Is there any way to turn off the yellow fill in the hexagons/triangles showing where a missile unit can fire? The yellow outline around the area is probably a useful addition but the yellow fill in the area while the BG is selected is basically hideous and doesn't really make it any easier to see than just the yellow outline would. Unfortunately this wasn't included in any of the beta updates so it was an unpleasant surprise when I installed 1.2.5 this morning.

Chris
Totally agree with you about this, the firing arc is absolutely awful to look at. An on/off button in preferences would be very useful and perhaps a less garish colour overlay, although its a feature I would personally want turned off at all times, so the colour really won't matter too much to me.
So far the fill area and the triangle I quite like giving more of a tabletop measuring feel to it - think its going to be a personal choice thing. The ability to have it on or off is probably best for all users and in case it becomes an annoyancd to those who do like it initially :)
john2412
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Thu Dec 03, 2009 7:58 pm
Location: Surrey

Post by john2412 »

RyanDG wrote: I believe that the current changes brings the game both in line closer to the table top and closer to the historical representations of the units without sacrificing unit balance.
I agree - this is my view of the most of the features of this release
76mm
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1289
Joined: Tue Feb 09, 2010 12:08 pm

Post by 76mm »

Sigh...I downloaded the patch last night, but when I tried to install it, it said the file was corrupted. I am now trying to download it again from the Slitherine AND Matrix websites and both of them simply time out over and over and over again...

[EDIT: download link finally worked, patch installed OK (on Matrix game BTW)
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

The problem is volume of traffic. When thousands of people try and download a 200MB file our server just can't keep up I'm afraid.
Brigz
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Tue Dec 29, 2009 12:42 am

Post by Brigz »

I don't know if anyone has mentioned this or not, but I noticed that Historical battles are now in alphabetical order. A minor change but very glad to see that. Thanks for the 1.2.5 update. Still trying to absorb all the new changes.
Retreat_in_shambles
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Tue Dec 08, 2009 9:35 pm

Post by Retreat_in_shambles »

keithmartinsmith wrote:The in-game help is working here on a test system. Is this help from the main menu or from within a game in progress? Keith
The in-game help has not worked for me for about the last 3 patches. Just a brown field with close up the top - although if I invoke the Task Manager when I go back to it the help menu is invisible. From memory this happened after a vid card swap (from Nvidia to ATI) so it might be a hardware thing.
Post Reply

Return to “Field of Glory Digital”