Before: An enemy Cataphract is charging my cavalry along the red line. Question: Does the cavalry evade along one of the blue lines or the yellow line?

..... yes, you know what's coming....
After: The cavalry evades 11 hexes, through another cavalry unit and 6 pike units which are in combat with 5 enemy pike units

Yet again the evading, like routing unit, can suddenly move huge distances and can pass through heavily congested units without any consequence.
It wouldn't be so bad if it was directly away from the point of impact!
Of course, having Fragged the first couple of pikes, and disrupted the rest, when the pike attacks come the house of cards come tumbling down!

The 1st unit routs, fragging the unit behind and to the side. The side unit is then routed in the next attack and the unit behind routs.... and so on.
So a game I was ahead in is ruined by one dumb evade path
Please tell me that the routing and evade logic is going to be addressed in the next update!
Units cannot pick paths which are going to take them over twice their normal moves and through so many units!




