In a few games since the update, when clicking the end of turn, the rout phase and message dialogue haven't happened. Game appears in 'my turn' list immediately. When clicking on it, usually the rout phase and dialogue happen then game sends normally.
In current game with Svarog, HYW English v Papal Condottieri, when game stuck in my turn list I pressed replay and got all Svarog's turn and then the turn I had just played; then the rout and dialogue appeared and off the game went.
This appears to have started to happen only following 1.2.2
1.2.2 Incomplete turns
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Geordietaf
- Staff Sergeant - Kavallerie

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TomBombadil711
- Administrative Corporal - SdKfz 232 8Rad

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Pierre De Chartreuse
- Corporal - 5 cm Pak 38

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I think it is to do with the new anarchy charges. If you end your turn without moving a unit that is ready to get the big A, it saves the game rather than uploading it. If you go back into the game, the anarchy move occurs and the game proceeds as normal. Does this sound like what you guys have seen?
Keyth
ubi solitudinem faciunt, pacem appellant.
ubi solitudinem faciunt, pacem appellant.
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Geordietaf
- Staff Sergeant - Kavallerie

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Geordietaf
- Staff Sergeant - Kavallerie

- Posts: 333
- Joined: Tue Feb 26, 2008 9:19 pm
On the other hand, I just received a turn from Pandabianco where his army had just reached its break point and he clearly thought the game was over. I then had another turn and a unit of knights, who were already in melee had an anarchy marker on them When i clicked to conclude the combat, they withdrew a couple of hexes and then charged in again! (This was HYW Lancastrians v L Med Swedish). In another game with Tom Bombadil HYW English v HYW French, I tried to end my turn a couple of times and each time it just got saved. I ended my turn at the third attempt and just before the screen closed I noticed that one of my cav units had an anarchy marker next to it.
It would appear therefore that you were right Keyth. I think the game is trying to compute anarchy at the end of the players turn rather than at the beginning and this is causing problems.
It would appear therefore that you were right Keyth. I think the game is trying to compute anarchy at the end of the players turn rather than at the beginning and this is causing problems.
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Geordietaf
- Staff Sergeant - Kavallerie

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Yes. In a game with Like-the Fish (Papal V HYW English), at end of turn game saved instead of sending. When I restarted, a cavalry unit that had already charged (and got disrupted) went into anarchy, withdrew three hexes, charged again and broke.
Seems like there is definitely an anarchy test happening at the end of the player turn and it is affecting cavalry which is already in a melee
Seems like there is definitely an anarchy test happening at the end of the player turn and it is affecting cavalry which is already in a melee
