Weird Currours anarchy behaviour

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keyth
Major - Jagdpanther
Major - Jagdpanther
Posts: 1055
Joined: Tue Jan 05, 2010 2:03 pm
Location: Martock, UK

Weird Currours anarchy behaviour

Post by keyth »

I was playing against the AI using a Yorkist Pretender army. Mid-way through my turn, I went to move a unit of currours to screen some enemy LH. The anarchy 'A' lit up, and it charged a unit of Almugavars. I've never seen this before and wondered if anyone else had seen something similar?
Keyth

ubi solitudinem faciunt, pacem appellant.
IainMcNeil
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Post by IainMcNeil »

Yes - please see the release notes. Anarchy behaviour has changed to give the player more control.

Anarchy units will only test to charge if you do somethign other than charge with them or do nothing with them and end your turn. This way you can move a line of knights up and charge them in manually without fearing the 2nd rank charging through the first rank or someone chasing LF instead of charging teh enemy battle line etc.
keyth
Major - Jagdpanther
Major - Jagdpanther
Posts: 1055
Joined: Tue Jan 05, 2010 2:03 pm
Location: Martock, UK

Post by keyth »

Ah, release notes. Now there's a plan :) Thanks!
Keyth

ubi solitudinem faciunt, pacem appellant.
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