
Any luck playing Marathon?
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Any luck playing Marathon?
As the Greeks I get getting shelacked. That I don't mind but in my last turn every time I attacked with Greek Hopites against archers and other riff raff I was loseing like 300 mento 20. Even attacking the camps of mobs was depressing. Hell, they attacked me! LOL . I'm glad The greeks pulled it off then but if I was there leading them I think the Greeks would be speaking Persian today! 

I played it twice vs the AI, as the Greeks, won one lost one. Stay mostly together, let them come to you in penny packets and take those out then press your attack. Take out his camp units, easy marks. The first game I tred being very agressive, trying to recreate something like the original greek strategy, and failed miserably. The battlefield does not look as I expected from what I have read, but I have never been there so what do I know. 

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I do not think that changing the sparabara units to mixed BGs will make any significant difference assuming the mixed BGs act like they do in the TT rules. The real issue is the maneuverability of troops in general and especially with the free facing when shooting change for missile armed troops.Examinondas wrote:Perhaps changing the supply train units from mob to baggage, and the sparabara units to mixed BGs (currently only available in the SoA beta) would improve the scenario. I will try to make the changes this afternoon.
Chris
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Besides the free facing, there is the question of how the AI will behave wrt to a mixed BG - will it make the same moves with a mixed BG and with an archer BG?batesmotel wrote: I do not think that changing the sparabara units to mixed BGs will make any significant difference assuming the mixed BGs act like they do in the TT rules. The real issue is the maneuverability of troops in general and especially with the free facing when shooting change for missile armed troops.
Chris
Also, correct me if I'm wrong, but I thought that mixed BGs use less dices than non-mixed archer BGs, so the change would reduce the effect of archer fire.
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They should probably only get two shots rather than 3 although they should still get the extra attacks in impact. My experience in playing Marathon isn't that the archery fire is really too effective. It is that the MF archers are too maneuverable given the free facing for shooting so that you can't easily catch them and force them to stand and fight. If you can do that, the Greeks should be able to win.Examinondas wrote:Besides the free facing, there is the question of how the AI will behave wrt to a mixed BG - will it make the same moves with a mixed BG and with an archer BG?batesmotel wrote: I do not think that changing the sparabara units to mixed BGs will make any significant difference assuming the mixed BGs act like they do in the TT rules. The real issue is the maneuverability of troops in general and especially with the free facing when shooting change for missile armed troops.
Chris
Also, correct me if I'm wrong, but I thought that mixed BGs use less dices than non-mixed archer BGs, so the change would reduce the effect of archer fire.
Chris
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Just played the modified scenario: easy victory as the greeks, 2/9 to 23/22.
The AI used the sparabara in a completely different (and wrong) way: as regular spearmen, without firing a single arrow. I played the scenario as the persians and could shoot, so maybe it's a SoA bug.
Anyway, I think the scenario played much better. Of course, the persian supply train not closing to attack my hoplites was also a nice touch...
The AI used the sparabara in a completely different (and wrong) way: as regular spearmen, without firing a single arrow. I played the scenario as the persians and could shoot, so maybe it's a SoA bug.
Anyway, I think the scenario played much better. Of course, the persian supply train not closing to attack my hoplites was also a nice touch...
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I think you need to mark the sparabara as skirmishers (a check box I think) which seems to be how the AI can tell that a unit has missile weapons.Examinondas wrote:Just played the modified scenario: easy victory as the greeks, 2/9 to 23/22.
The AI used the sparabara in a completely different (and wrong) way: as regular spearmen, without firing a single arrow. I played the scenario as the persians and could shoot, so maybe it's a SoA bug.
Anyway, I think the scenario played much better. Of course, the persian supply train not closing to attack my hoplites was also a nice touch...
Chris
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This is a tough one as the Greeks. The Persians peck away at you from a distance and by the time you get to pin them down you are very depleted. I finally won just by sweating out the attrition and being lucky with the rolls.
I played as the Persians against a human. I was mainly trying to see if there was some trick to using the Greeks that I didn't know - but found it easy running away and shooting as the AI does.
I played as the Persians against a human. I was mainly trying to see if there was some trick to using the Greeks that I didn't know - but found it easy running away and shooting as the AI does.
What modified scenario are you talking about?Examinondas wrote:Just played the modified scenario: easy victory as the greeks, 2/9 to 23/22.
The AI used the sparabara in a completely different (and wrong) way: as regular spearmen, without firing a single arrow. I played the scenario as the persians and could shoot, so maybe it's a SoA bug.
Anyway, I think the scenario played much better. Of course, the persian supply train not closing to attack my hoplites was also a nice touch...
Tony
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I figured it out!
I know what it is! Slitherine is playing a joke on us. The Persians are really the Mongol Horde and the Greeks are the haplass Russian/Hungarian knights. 
This is just a preview of the next Battle pack

This is just a preview of the next Battle pack

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Re: Any luck playing Marathon?
Played twice. The first game was my first ever and I got wiped out. On the second attempt I had the upper hand but it ended in a draw.beserko wrote:As the Greeks I get getting shelacked. That I don't mind but in my last turn every time I attacked with Greek Hopites against archers and other riff raff I was loseing like 300 mento 20. Even attacking the camps of mobs was depressing. Hell, they attacked me! LOL . I'm glad The greeks pulled it off then but if I was there leading them I think the Greeks would be speaking Persian today!
I think the problem, compared to real life, is that the AI is using his massed bows and is generally trying to avoid contact. In real life, the Persians engaged the Greeks, as they didn't really know what to expect. I guess given the size of their empire, and their numbers at Marathon they probably thought it would be an easy victory.
The game, imo, allows the AI to get units to easily turn about face, run a mile, turn about face again then launch a storm of arrows. I'm not entirely sure that such maneovers would have been possible in real life.
RobP
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I have totally redesigned this senario adding a lot more units (as befits a battle of this significance) and the right proportions/types too as far as I can humanly find from all the research I have done. No dodgy baggage train, same basic map, and correct formations for the battle. All in all a much improved scenario (except for the stupid AI, can't do anything about that) and hopefully it will be available very soon via Hoc Est Bellum, the great website full of FOG PC scenarios which was made/run by Lupus.