AAR: (No Pete allowed): Soviet surrender in january 1943

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supermax
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AAR: (No Pete allowed): Soviet surrender in january 1943

Post by supermax »

Well, i didnt think this possible only 2 weeks ago, so i got to it to find a solution to the problem of Russian being too strong. It appears i have done so. We are in august 1942 and Russia is mine. I have most cities and Omsk and moscow are within my grasp.

Anyway the trick was to concentrate on Russia as much as possible while trying to holdthe westerm powers at arms lenght. I played many games against Joerock, and has he took many pages from my playbook, i also did take pages from his (research, planning, economy of force). Combined with my agressive way of playing, it is a fearsome way of playing. Thanks Joe!

So my goal was to get early naval and air research so i could get the better of my opponent in these 2 categories. Also build bombers to blitz London and lower the english revenue. All the while i was preparing the most fearsome Barbarossa i ever did, putting 100% of my revenus on making sure the first 3 turns would b a big punch.

I also wanted a big landing in the north near LEningrad, in the hopes it would open the front and that i could exploit the north.

So the first turn was a complete disaster for the Russians, Riga, Brest, Vilna and Chisinau fell to the germans. On the third turn i was on the Dniepr and on the 4th turn i had crossed it in 5 places.

My opponent then committed the error of wanting to outmanoever me in clear hexes between Smolensk and Kharkov. He got 10+ INF losses and a big encirclement of another 6-7 units,. After that the russian army backbone was broken for 1941. I left intentionnally Moscow alone and went to get my center objective, while the Soviet were scrambling to protect Moscow since they tought i was going to attack there. So while my opponent was busy reienforcing a double line of defense in front of Smolensk, i was at ease to push to Voronezh, Tambov and Rostov. I even got to 2 hexes of Stalingrad before severe winter hits.


1942 my goal was to take Moscow by manoeuver and get as fast as possible to the heart of Siberia. So i assembled a fearsome punch near Tambov during the winter months, railing them there. Came spring time, i had 6 ARM, 4 MECH and 6 INF in the area... 1 part went north to gorki, while the other went and took Saratov. Then my opponent decided to counter-attack me again! In Saratov he sent a menacing forces and i was able to defeat it and encircle it from north and south. All the while his siberian armor, added with the british armor and planes, hit me hard in and around gorki. Again this was brushed aside.

All the while my infantry was pushing towards Moscow in a slow grind... My only problem is that ive got only 15 oil left and producing 55 per turn. But the problems isnt big, the Russian are at the bottom of the tank in term of fighting power. I expanded all my oil, but it was while i was in the process of destroying the russian army

So now here we are, Mscow is encircled with 90% of the Russian army, and i am just 1 turn away from overtaking Omsk. Russia is, in my opinion, finished. So have a look at the results:

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Last edited by supermax on Sun Apr 18, 2010 4:43 pm, edited 1 time in total.
joerock22
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Post by joerock22 »

Impressive! Glad to see you learned a few things from me, as I definitely learned a lot from you. Your problem now is that even if Omsk falls, you must still capture Moscow to force Russia to surrender. If the western Allies break through, you could be in trouble. That's really the only danger right now. But I think you will be able to handle it. :)
supermax
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Post by supermax »

joerock22 wrote:Impressive! Glad to see you learned a few things from me, as I definitely learned a lot from you. Your problem now is that even if Omsk falls, you must still capture Moscow to force Russia to surrender. If the western Allies break through, you could be in trouble. That's really the only danger right now. But I think you will be able to handle it. :)
Yes, Joe, you showed me the virtue of patience and not ALWAYS attacking... It works well too! I will never have another game where i do not invest full research right from the start. In Vanilla i could get away with it, but in GS, no such thing...

As to the Western Allies, even if they do breaktrough, i dont see this as a major problem since i should have Omsk in 2 turns and Moscow is encircled, so the Russian players will not be able to put any other reinforcements in the map other than Moscow, and there wont be any room i have completly encircled him! So 100% of my ressources will soon be on the Allies.
rkr1958
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Post by rkr1958 »

Max,

You'll probably pull it off but being I would think being out of oil in 1942 is a major issue. By the way, your opponent can tell if you're out of oil by clicking on any oil consuming unit, which will show a movement of 0. Though he might not be aware of this and; therefore, might not catch you running out of oil.

These results are very encouraging for a GS balance perspective. You may take out Russia but it seems that the game is far for being decided. It does look like your opponent is giving up Omsk. If he had deployed infantry corps there and used the western allies to hit whatever axis air bases he could and the sync oil facilities then I think he could make a good run to hold Russia.
supermax
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Post by supermax »

rkr1958 wrote:Max,

You'll probably pull it off but being I would think being out of oil in 1942 is a major issue. By the way, your opponent can tell if you're out of oil by clicking on any oil consuming unit, which will show a movement of 0. Though he might not be aware of this and; therefore, might not catch you running out of oil.

These results are very encouraging for a GS balance perspective. You may take out Russia but it seems that the game is far for being decided. It does look like your opponent is giving up Omsk. If he had deployed infantry corps there and used the western allies to hit whatever axis air bases he could and the sync oil facilities then I think he could make a good run to hold Russia.
Yes i agree, but if all goes well i should be taking Omsk and Moscow in 1942, taking care of any oil issue i could have for the rest of the game with the Bakou oil...

I gave it all on the Russians so it worked but it is very tight operating on that low-level oil. but then i expanded it to destroy the Russian army and there isnt much to contend with so my infantry can finish the job.
rkr1958
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Post by rkr1958 »

Max,

You indeed are living on the edge. Something that I just noticed is that German manpower is in the orange, which means that it's below 50%. So you're essentially out of oil and your manpower is < 50%. If you don't take Russia out you're in real trouble.
supermax
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Post by supermax »

rkr1958 wrote:Max,

You indeed are living on the edge. Something that I just noticed is that German manpower is in the orange, which means that it's below 50%. So you're essentially out of oil and your manpower is < 50%. If you don't take Russia out you're in real trouble.
All my games are like that, but i rarely fail. I will overtake Russia, they are down the tank in terms of units. I can not just feel it, i can see the effect, i havent had any counter-attacks in the last 2 turns. The Russian revenue must also be weak... Whats left is in the moscow viscinity and ive got that tightly under wrap the troops are encircled. Its all about playing with max risks and max benefits :) The Russians if i am not mistaken cannot rail stuff anymore the rest of the country is out of touch with moscow or this will be the situation once i take Omsk.

So when do we plan on playing a game together now?
rkr1958
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Post by rkr1958 »

supermax wrote:So when do we plan on playing a game together now?
Alright ... I'll take the allies. I'll PM you my email address.

I have three games going now (two as the axis and one as the allies) with the one as the allies close to wrapping up.
supermax
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Post by supermax »

rkr1958 wrote:
supermax wrote:So when do we plan on playing a game together now?
Alright ... I'll take the allies. I'll PM you my email address.

I have three games going now (two as the axis and one as the allies) with the one as the allies close to wrapping up.
What version are you using right now?
rkr1958
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Post by rkr1958 »

supermax wrote:
rkr1958 wrote:
supermax wrote:So when do we plan on playing a game together now?
Alright ... I'll take the allies. I'll PM you my email address.

I have three games going now (two as the axis and one as the allies) with the one as the allies close to wrapping up.
What version are you using right now?
v1.04
rkr1958
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Post by rkr1958 »

rkr1958 wrote:
supermax wrote:
rkr1958 wrote:Alright ... I'll take the allies. I'll PM you my email address.

I have three games going now (two as the axis and one as the allies) with the one as the allies close to wrapping up.
What version are you using right now?
v1.04
Look's like I'll be using v1.05, with there following changes (thanks to Borger):

1. Fixed the bug about USA activating when Axis units were in Canada if USA had surrendered. This message won't show now and the Russians won't get another set of Siberian reserves.

2. Fixed a bug when UK had surrendered where the southern lend lease route to USSR would shut down. The bug sent the PP's to USA instead. Now USSR will receive the lend lease from Persia regardless.

3. Changed the code so attacking Belgium during winter or mud weather will NOT create a surprise efficiency loss upon units inside France. Belgian units will still be surprised though. This is done to make sitzkrieg more attractive. If you attack Belgium during bad weather
then the French would have been more prepared and the fight would be harder.

4. Linked the control of the British airfields to certain key cities.

Aberdeen controls Lerwick
Glasgow controls Stornoway and Benbecula
Liverpool controls Isle of Man
Scapa Flow controls Kirkwall

These changes will not affect existing save games.
Peter Stauffenberg
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Post by Peter Stauffenberg »

I noticed a mistake I wrote. I wrote that these change will not affect existing save games. Instead I meant to say that these changes will effect existing save games, but not invalidate them.

So you can freely use the updates and immediately see the effect (if applicable) without having to restart.

The airfields will only change owner if they’re empty. So the British can send air units to the airfields prior to losing the controlling city and still keep control.
supermax
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Post by supermax »

Follow up on my sucess barbarossa...

Only a matter of time for the Russians now...

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supermax
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January 1943, both capital falls

Post by supermax »

Yep, ive done it! Russian surrendered in GS mod!

And in 1943 to add to the success.

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My opponent commited the cardinal sin of counter-attacking me in 1941... Another reason to trade space for time with the soviets
rkr1958
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Post by rkr1958 »

Max,

Great job! By the way, if your opponent experiences the game hanging when he tries to end his turn then he's experiencing a bug where Russian partisans are trying to spawn in Russia after Russia is defeated. This bug was fixed in the latest v1.05 patch.

See: viewtopic.php?p=140790#140790

Specifically,
4-17-2010

72. Fixed a bug that caused the game to hang when partisans trying to spawn in countries tied to a major faction (i.e., Britain/USA/France, Russia or Germany/Italy) when all countries of that faction have been defeated. For example, in the unlikely case that Britain, USA and France are all defeated partisans that spawn in these countries, or minor countries tied to this faction, will spawn as Russian partisans. Similarly, if Russia is defeated then traditional Russian partisans will spawn in the British/USA/French faction.
supermax
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Post by supermax »

Hey Ronnie

Ok thanks partisans are spawning in our game just got 4 of them last turn

Still looking to hear from Pangen about upgrading to 1.5
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