SoA v.1.2.1. some issues

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orendel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Wed Dec 16, 2009 9:14 pm

SoA v.1.2.1. some issues

Post by orendel »

- dismounting generals still produces errors.
For example, trying to dismount an Early French commander (Knights) gives:

Error: Battle group image file missing:
'medieval-knights-undrilled/knights-kn-d-general-dismounted'

- I'm not sure if the following is SoA-specific, think I saw this before:

Looted enemy camp with one of my units, this took some rounds, looting was finished, camp disappered, 2 points won. Another of my units was on the enemys edge of the table this turn but not near the camp. This unit kept on looting for the rest of the game. It was my c-i-c.
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Post by Geordietaf »

Please note also CTD on edit of SoA Army as reported in thread announcing 1.2.1
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Post by Geordietaf »

At present it does not seem possible to edit RoR armies, though this may be related to the beta version
Examinondas
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 217
Joined: Thu Dec 03, 2009 10:42 pm

Post by Examinondas »

In the late Condotta Venetian army,

- Venetian(s) is misspelled as Ventian(s)

- Dismounted general image is missing

Image
rallsk
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Fri Apr 09, 2010 7:48 pm

Post by rallsk »

Anyone else recieved the following error message?

KeyNotFoundException
1.2.1 2010 04 09
{}
Dictionary.Value v o Dictionary v
uiplayer.s.armygenerator.GameStartData.CreateUnitData o uiplayer.s.armygenerator.GameStartData o XmlElement o XmlElement i4
uiplayer.s.armygenerator.GameStartData.Constructor o uiplayer.s.armygenerator.GameStartData A1o uiplayer.s.armygenerator.ArmyChoice o XmlDocument o XmlDocument i4
uiplayer.s.AncientsNewGameWindow.NewArmyGeneratorGame o uiplayer.s.AncientsNewGameWindow
uiplayer.s.AncientsNewGameWindow.blnHandleCommand b o uiplayer.s.AncientsNewGameWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main


Happened when I tried to start up a DAG game against the AI using a 600 pt Medieval Welsh army. Didn't alter any of the settings (terrain, etc.) but I don't appear to be able to use that army any more...
orendel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Wed Dec 16, 2009 9:14 pm

Post by orendel »

Army list Medieval Irish (Early): Galloglaigh have limit 0-0 and can therefore not be selected.
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Post by Geordietaf »

rallsk wrote:Anyone else recieved the following error message?

KeyNotFoundException
1.2.1 2010 04 09
{}
Dictionary.Value v o Dictionary v
uiplayer.s.armygenerator.GameStartData.CreateUnitData o uiplayer.s.armygenerator.GameStartData o XmlElement o XmlElement i4
uiplayer.s.armygenerator.GameStartData.Constructor o uiplayer.s.armygenerator.GameStartData A1o uiplayer.s.armygenerator.ArmyChoice o XmlDocument o XmlDocument i4
uiplayer.s.AncientsNewGameWindow.NewArmyGeneratorGame o uiplayer.s.AncientsNewGameWindow
uiplayer.s.AncientsNewGameWindow.blnHandleCommand b o uiplayer.s.AncientsNewGameWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main


Happened when I tried to start up a DAG game against the AI using a 600 pt Medieval Welsh army. Didn't alter any of the settings (terrain, etc.) but I don't appear to be able to use that army any more...
Funnily enough I had a crash to disk trying to edit a Welsh Army, but not with others. B****dy English programmers!
orendel
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Wed Dec 16, 2009 9:14 pm

Post by orendel »

Dismounting generals battlegroup image file missing error also for:
HYW English late continental
- Men-at-arms
- Gascon men-at-arms
Scutarii
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 559
Joined: Wed Jan 13, 2010 10:28 am

Post by Scutarii »

I find that longbow units with stakes deployed if defeat an enemy unit in melee advance 1 hex like all the units, i find this unhistoricall and another thing about this, i see that the unit after advance have the stakes!!! and you can move it all the time with stakes ready :lol:

A little question, i win a melee combat with mixed unit (pike+longbow) VS an enemy unit (skirmish), 65 vs 15 casualties well, near the unit that win melee have a crossbow unit that fail a charge... when finish the melee the crossbow unit loss a morale check and be D status??? if my unit win the melee why the crossbow unit pass a morale check??? is the first time that i see this :?:
Pierre De Chartreuse
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Mon Mar 22, 2010 12:44 pm

Post by Pierre De Chartreuse »

Mounted Crossbowmen have no sound, whatever army they are in.
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