1. The stables in Memphis and the practice range in Aclet show 1 turn remaining, but never complete.
2. An upgrade to barracks level 3 requires a blacksmith level 1. However it will not accept the upgraded blacksmith, the armory, in its place. If this is somehow wad, then upgrading blacksmith before upgrading the barracks needs a warning.
Two construction show stoppers
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IainMcNeil
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Sorry you are having problem sand thanks for the feedback . Do you have a saved gqame where these issues are repeatableable? We had a bug similar to this which was fixed before release. It was related to the garrison being full and it thinking the building could nto deploy because there were nto squad slots which it obviously did nto need. Can you check if this is the case and if so try moving one squad out of the city and ending teh turn and seeing if ti completes.
If so can you send it to info@slitherine.co.uk
Upgraded Blacksmiths definitely used to work, so not sure why that has stopped.
If so can you send it to info@slitherine.co.uk
Upgraded Blacksmiths definitely used to work, so not sure why that has stopped.
Sent.iainmcneil wrote:If so can you send it to info@slitherine.co.uk
I'll check moving out a unit later today.
Are you sure you released the version that had the pre-release version problems fixed???
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IainMcNeil
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Yes, moving 1 unit out of each city allowed both buildings to complete.iainmcneil wrote:It was related to the garrison being full and it thinking the building could nto deploy because there were nto squad slots which it obviously did nto need. Can you check if this is the case and if so try moving one squad out of the city and ending teh turn and seeing if ti completes.
Any progress on all these issues?
Is a patch coming for anything other than video screen resolution?
What issues will be addressed?
What issues will be addressed?
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IainMcNeil
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