Not me. Faced with that option I would do the same I did against Simon. And it would be easier because there would be less of them with all those superior troops. Hunkering down in a corner is just creating one way traffic and playing into the hands of the opposition. By being aggressive you can charge off the skirmishers and get a free bound where they don't shoot to rally. They only get every other bound to shoot you. And if you are worried about charging cavalry with bowmen, that's what the knights are for. Paul Cummins and I did this against Nik Gaukgroger with his Mamluks at the Chester double one year. The same principle of driving off the enemy with aggressive charges and relentless pressure across the whole line.azrael86 wrote:I agree, it is truly tragic that LH might actually have to take a couple of shots where they aren't at a huge advantage.dave_r wrote: The big problem Light Horse against Bowmen (long or not) is that they can't get away - effectively Bowmen have a 10" projection rate, so if it all goes wrong then you can't get away without getting shot again. Of course if the bowmen are drilled, it makes it that much easier.
Although of course most bowmen are average, whereas many Bw armed Cv and a substantial number of LH are superior....If you are undrilled, then the foot bowman has almost no chance of escaping if he disrupts (and being average is more likely to do so).
Lets add another culprit though: Ottomann Turk. The usual variant features Serbs: however, if there are no serbs, then the army can be fielded with everything able to evade except the janissaries. EVERYTHING has a missile weapon. The Janissaries are superior, and given the firepower they can hold on against pretty much anything except Heavy foot (who will struggle to reach them undisrupted, unless they are superior or elite. Facing such an army, LF is useless unless it is in terrain: Kn can never catch anyone: if you aren't a Cv/LH army then any Cv or LH you do have will be hopelessly outnumbered.
In reality, faced with this, you would take the Roman option and dig in. Perhaps a way forward is to permit MF or HF units to do just this, and if they are halted outside of close range for more than 4 turns, to claim cover against shooters. This wouldn't fix the problem directly, but it would perhaps stop the skirmishers winning.
Those saying 'it's a skill thing' don't seem to acknowledge that the level of skill to manoevre a drilled LH/Cv army is just NOT that great. If those who use them really think they are winning by skill, then by all means, turn up to Britcon with something Undrilled, or with few superior troops, for instance Isles and Highlands, and show us all how it is done.
25mm is not the answer: unless you propose 800 pts; and the entry level if plastics aren't available is prohibitive, certainly to new players and why should those, like me(and I'm sure most of you), that have thousands of 15mm figs be forced to change scale. It's be easier and cheaper to change ruleset.
Try it a few times in a practise game and see how it works.










