The Lost World Campaign

Forum for campaigns based around the Field of Glory digital version

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TheGrayMouser
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Post by TheGrayMouser »

Blathergut wrote:
Scar wrote:I am still a bit unsure how this works for the map purposes, so does this result cause a loss in a province? Or does the fight keep going on and on until one side gives up, either winning a new province, or retreating back from the attack?
It depends on what happens.

If the side being attacked loses the battle, i.e., their army is broken and 'game over,' then they have the choice to fight on (a second DAG battle with what's left of their army + whatever they manage to gather from the scattered bits) or they can give up the area to the attacker.

Likewise, if the attacker loses, they could run away or gather for another battle.
I assume if both sides decide to fight on, Peter would need to do his mathematics in his top secret lab to determine what ap's are left in each army? I am guessing that might influence the decions to fight on, retreat, parley or whatnot....Might be good to know before ones makes those decisions :shock:
Blathergut
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Post by Blathergut »

Everyone will need to win and/or lose a battle to know how it works! :wink: Or a friend who sends you a scroll outlining the campaign!! :D
Blathergut
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Post by Blathergut »

Relaxes in the palace bubble bath with Elizabeth-Taylor-look-alike slavegirls ("Cleopatra era" that is!) sponging him. Sips fresh Gallic wine. :twisted:
Scarz
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Post by Scarz »

TheGrayMouser wrote:
Blathergut wrote:
Scar wrote:I am still a bit unsure how this works for the map purposes, so does this result cause a loss in a province? Or does the fight keep going on and on until one side gives up, either winning a new province, or retreating back from the attack?
It depends on what happens.

If the side being attacked loses the battle, i.e., their army is broken and 'game over,' then they have the choice to fight on (a second DAG battle with what's left of their army + whatever they manage to gather from the scattered bits) or they can give up the area to the attacker.

Likewise, if the attacker loses, they could run away or gather for another battle.
I assume if both sides decide to fight on, Peter would need to do his mathematics in his top secret lab to determine what ap's are left in each army? I am guessing that might influence the decions to fight on, retreat, parley or whatnot....Might be good to know before ones makes those decisions :shock:
If both armies decide to stay, neither is allowed to bring fresh troops into the battle (ie add to the depleted armies), correct?
Blathergut
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Post by Blathergut »

Right. You have what you start with minus what you lost in battle plus whatever you gather from the scatterers/wounded. You can't send new troops to reinforce the army.

But you could raise a new army and invade a second area! :twisted:
TheGrayMouser
Field Marshal - Me 410A
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Post by TheGrayMouser »

Blathergut wrote:Right. You have what you start with minus what you lost in battle plus whatever you gather from the scatterers/wounded. You can't send new troops to reinforce the army.

But you could raise a new army and invade a second area! :twisted:
Right, your remaining AP"s are what you and you opponent has left to fight anew over the disputed territory, no reinforcements in that "campaign".... what is not clear is how Peter is going to rely to us how many surviving ap's each side has left... I believe once a battle is concluded he has asked for the # of men killed plus who won... he must have a formula that determines winner loser remaining AP's so the apropriate forces for the next battle can be created and the challenge issued..... Not sure how wide the variance will be.....
Blathergut
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Post by Blathergut »

*Raises one foot to be sponge-scrubbed.*

Now...who should command where??

Kapadapa Kampaign: Righthand-Buddy-Without-Desires-for-Power Demetrius the Cataphract-Crusher

Defense of Egypt: 2nd Cousin Hemio the Bloated

Counter-Invasion of Morbius: Blathergut Himself

8)
TheGrayMouser
Field Marshal - Me 410A
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Post by TheGrayMouser »

Blathergut wrote:Relaxes in the palace bubble bath with Elizabeth-Taylor-look-alike slavegirls ("Cleopatra era" that is!) sponging him. Sips fresh Gallic wine. :twisted:
You dont want the current Liz Taylor look alikes? She's only 89 last I heard! I thought the Ptolemaics were adventurous!
pantherboy
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Post by pantherboy »

The jungle drums beat a new tune:

To those nations who dare transgress the sacred boundaries of our jungles (Eupatoria, Crimea, Armenia, Hyperboria & Phanagoria) we have sent emmisaries to examine each of your nations for resettlement plans and have concluded that your lands are suitable for the Pantherite peoples.

To that effect unleash the cats of war and may you choke on fur balls all night long :twisted:

His Imperial Lord Pantherboy, King of the Jungle

(Will be sending counter invasion challenges once I can catch up with things - talk about being overworked :shock: )
rbodleyscott
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Post by rbodleyscott »

deeter wrote:It's time for the Seleucids to teach those cappadocians a lesson. This means war!

Deeter Magnus of Utopia
Kappadokians.

We are a Hellenistic state and speak Greek, not barbaric Latin.

We are still waiting for your army to arrive. An attack of dysentery? Or is it nerves?
keyth
Major - Jagdpanther
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From the Imperial Court of Hyperboria

Post by keyth »

Let it be known that the armies of Parmenion, God-Emperor of Hyperboria, Lord of Hosts, have been mobilised against the so-called Pantherites who have troubled our borders for so long. The alacrity with which the enemy has sent troops on to our sacred land only goes to show their hostile intent and the danger that they pose to all civilised peoples.

Our favoured general Perdikkas leads our expeditionary force, with assistance from our favoured satraps Koenos and Amnytas.

Defending our sacred soil from the pollution of the Pantherites is our royal cousin Nikanor, with our general Philotas leading the pezhetairoi.

To war!
Ironclad
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Post by Ironclad »

The future lies like a dark mist before us. Only those with special talents using that most precious resource – the Spice – can hope to part the veil. A brief flickering reveals a possible route before the image clouds over and disappears. Another appears and then then another, countless possible happenings, but without substance. Suddenly a breakthrough. The vision becomes clearer, the sounds louder, it is a scene of a battle, not yet happened. Where is this? The cries give the clue. It is the land of the moggies the so called pantherites. A place of blood and destruction.

Our destiny calls to us. Arrakis must go to the cat jungle and join the great cleansing. Others have seen the light, our valued ally Hyperboria amonst them. All resent the constant night prowling and intrusions along our borders. The moggie in chief (aka Pantherboy) has boasted of his ability to drain treasures from his enemies. A foolish claim when any true warrior knows that it is the blood price of battle that determines success. Even the memory of the great Hannibal has been disturbed by these folk. Our Freemen under the Atreides Imperium are gathering to march, with deadly weapons and trusted steeds. Pantherites prepare to be enlightened!
iandavidsmith
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Post by iandavidsmith »

Ironclad wrote:The future lies like a dark mist before us. Only those with special talents using that most precious resource – the Spice – can hope to part the veil. A brief flickering reveals a possible route before the image clouds over and disappears. Another appears and then then another, countless possible happenings, but without substance. Suddenly a breakthrough. The vision becomes clearer, the sounds louder, it is a scene of a battle, not yet happened. Where is this? The cries give the clue. It is the land of the moggies the so called pantherites. A place of blood and destruction.

Our destiny calls to us. Arrakis must go to the cat jungle and join the great cleansing. Others have seen the light, our valued ally Hyperboria amonst them. All resent the constant night prowling and intrusions along our borders. The moggie in chief (aka Pantherboy) has boasted of his ability to drain treasures from his enemies. A foolish claim when any true warrior knows that it is the blood price of battle that determines success. Even the memory of the great Hannibal has been disturbed by these folk. Our Freemen under the Atreides Imperium are gathering to march, with deadly weapons and trusted steeds. Pantherites prepare to be enlightened!
Let the Panther Crusade begin , HUZZAR
Blathergut
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Post by Blathergut »

OOiiiiiii!! At last count I have 6 of you going in at pantherboy. What did he do to you guys??!!?? :D
keyth
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The Land of Hyperboria

Post by keyth »

Hyperboria is a land of mountains and woods. The seven provinces of Hyperboria are:

Patra Borealis - to the north, the seat of the Emperor in the City of Boreas
Gaia Hesperis - the westernmost province
Gaia Australis - the southernmost province
Gaia Anatolika - the easternmost province
Polyknema - inland rugged province
Aeria - inland province, marshy and damp
Eulimenos - coastal province with harbour

Just a bit of detail for some flavour :)

Cheers,

Keyth
petergarnett
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Post by petergarnett »

TheGrayMouser wrote:
Blathergut wrote:
Scar wrote:I am still a bit unsure how this works for the map purposes, so does this result cause a loss in a province? Or does the fight keep going on and on until one side gives up, either winning a new province, or retreating back from the attack?
It depends on what happens.

If the side being attacked loses the battle, i.e., their army is broken and 'game over,' then they have the choice to fight on (a second DAG battle with what's left of their army + whatever they manage to gather from the scattered bits) or they can give up the area to the attacker.

Likewise, if the attacker loses, they could run away or gather for another battle.
I assume if both sides decide to fight on, Peter would need to do his mathematics in his top secret lab to determine what ap's are left in each army? I am guessing that might influence the decions to fight on, retreat, parley or whatnot....Might be good to know before ones makes those decisions :shock:
The above is correct - if you lose a battle (or resign in the battle) and wish to fight on in that campaign you both do so with the remains of your armies. I use the casualties to calc the percentage lost & amend for who held the field (& hence recovered more of their losses). Just about to let Ryan & Blathergut know their post battle points.

However if you choose not to fight on (return to your own lands or concede the area you are defending) then you get the remaining army points back into your treasury. As does your opponent.
petergarnett
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Current Wars

Post by petergarnett »

If you could take a moment to check the player table in the other thread - I need to know if I've got all the bold at war with correct.

Let me know of any mistakes please.
petergarnett
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Post by petergarnett »

After so many boasts & threats & rattling of sabres (or perhaps sabretooths in one players case) the peace of the Lost World is broken.

And we have our first campaign played out:-
In Fanum Martis the Nervii fell upon the invading army of Egypt. After many long hard minutes of battle (impressed how you too played a game this quick!) the Egyptians were able to drive off the Nervii. Knowing this part of their lands to be barren (in english it's know as Scunthorpe) the Nervii conceded the land safe in the knowledge that far more egyptians lay dead than their own warriors.

As this is the first battle & campaign I'll post in detail here the results.
Blathergut lost 23% of his army but held the field - he therefore recovers 50% of the losses. The national morale is moved positively to a higher number.
RyanDG only lost 18% but left the field - he only recovered 20% of the losses. Morale takes a bit of a dive - a lost battle have more effect on morale than one won.
Ryan choose not to continue the campaign - both armies return home & the remaining points are added back into the treasury (I do this). The area is now controlled by Blathergut (there'll be no talking to him now - gone right to his head!).
Had the campaign continued both would load their '650' point army back into DAG & would reduce their units to/below the new army point figure. Some honestly is required here - you'll not supposed to completely change your selection but merely remove BG's which are now lost - if that makes sense. However I can't audit that - if you feel your opponent has suddenly found some cataphracts or whatever then please take it up with him.

I'll post this as part of the players guide. Thanks to both players on a job well done - you actually understood how to do the campaign.
hidde
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Post by hidde »

I think I start to "get" the mechanisms for play now. Frustating to only be able to participate in the diplomacy dealings for the time being :(
That's what I want to ask about. With regard to geography, relations between all nations are the same. I'm a bit at loss as to how I choose my allies and why. I have alliances with a couple of nations I know to be ruled by strong players. What else is there to base your offers on?
I conclude by reading some of the declamations in this thread and by the ease wich some players act "in character" that you must have done this sort of stuff before :D
I'm totally new to this...
petergarnett
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Post by petergarnett »

It's a free for all campaign at this point - anyone can attack anyone else. However the point of the alliance is to bind two players into not attacking each other for 1 year.

Alliances had to be PM'd to me by midnight last night - next season I'll give out the deadline a lot sooner so you all know where you are.

Been a couple of q's on areas. You start with 7 - the 7th one being where you capital is. You should then consider the other 6 as being in 2 circles around your capital. An inner circle of 2-3 areas where you can build city improvements and an outer circle of 2-3 border areas to defend against invasion.
I do know that a geo map is in favour with many of you and Scar has kindly offered to manage that part but for the first year we are keeping it abstract. After that if the vote is for a map I'll randomly place each of your countries working with Scar.

Finally your capital area can not be attacked unless it is the one area which you have left - this prevents swamping a player with attacks & knocking him out. Also each area may only have one active campaign at any point.
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