The Lost World Campaign

Forum for campaigns based around the Field of Glory digital version

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iversonjm
Major - 8.8 cm FlaK 36
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Post by iversonjm »

So when can we unleash the dogs of war?

Mine's getting rather pesty.
petergarnett
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Post by petergarnett »

I certainly agree a map is great to help visualise things but how many players will there be? You'd have to set a max number which I'm not keen on.

On a separate Lost World forum I'll maintain the list of players, their country, army list, current number of areas, any binding alliances (these are anti aggresion alliances & last a year).

And that's where I'll attempt to maintain a play guide or rules as Richard calls it.

The actual full rules I do not want disclosed - just enough to allow you make informed decisions.

However I appreciate the offer of help Ryan. Maybe in time we need to revisit this though.
Xiccarph
Administrative Corporal - SdKfz 251/1
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Post by Xiccarph »

rbodleyscott wrote:The Late Pontic army (for example) can only raise 900 points including all the troops in the list, the full Armenian ally contingent, the best possible generals and a fortified camp.

May I suggest 750 points as the maximum size of army would be fairer?
If you by a fortified camp and palisides I think you can up to 960 something, but you point is well taken. Lowering the max limit to 750-800 points would be better for the Pontics, and I know there are other lists that are limited.

edited, 960*
Last edited by Xiccarph on Sat Apr 03, 2010 9:26 pm, edited 1 time in total.
ianiow
Lieutenant Colonel - Panther D
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Post by ianiow »

Sends you a boatload of Cadbury Easter Creme Eggs (since...uh...he seems to have a major stash for some reason) to make up.
hehe thanks! :P

Hang on, the Ptolemies were Greeks right? ... beware Greeks bearing gifts .... "SUMMON THE ROYAL FOOD TASTER!" :lol:
petergarnett
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Post by petergarnett »

And thanks Scar for your offer too.

I think iversonjm is correct - we need to get this going. You'll as much in the light /dark as each other.

Next 3 steps are:-

1) I'll list the current players on a new forum - please do not post there though.

This first season we'll skip the option to start improving areas - gives me time to type up the player guide from my notes.

2) You guys to decide whether to make any formal alliance with another player on the list - this is binding and prevent you attacking each other for one year.

3) And finally make your first declaration of war.

I think this is better than waiting for me to type things up before starting - bear in mind that although I've put much together already it's in note form scribbled in my handwriting which even I have trouble reading!

You're also bound to find things I've not thought of over the first few turns.
keyth
Major - Jagdpanther
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Post by keyth »

I think my Macedonians will hail from Hyperboria...

Cheers,

Keyth
Xiccarph
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Post by Xiccarph »

rbodleyscott wrote:Ok, I'll be Northern Kappadokia - as that was technically the correct name for Pontus ayway.
I will take Eupatoria :D
Ironclad
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Post by Ironclad »

Just to clarify.

I take it that the battle size calculation based on men lost just relates to continued battles in the war for that particular area and that battles continue there as long as both sides are willing with the changing armies strength. If the defender no longer wishes to fight anymore the area changes ownership (barring city'sieges), if the attacker end of invasion. If another area is invaded the defender can recruit up to the maximum points subject to his treasury.

Presumably too the defender could choose to buy off an attacker, before the war starts or after a losing battle with a one off payment or seasonal/annual subsidy (could be a nice little earner if allowed). If casualties are too heavy the attacker could be keen to give up with a little profit.

How does an attacker's decision to cease an invasion impact on his morale and does it matter the reason why it happens (eg defeats versus payoff?)

Re the map - can see the difficulties but it would be a nice addition to the game, seeing the growth/contraction of empires
Scarz
Staff Sergeant - Kavallerie
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Example Map

Post by Scarz »

Sorry, I just saw the map idea was a no go, but I had already done this. Took only a few minutes, and as you can see we can keep expanding to add new people etc, and all that needs to be done to show ownership of provinces is changing the colors in the circle. Anyway, I am happy either way, but the map is easy, abstract and give a little referance to alliances at least. And I would be happy to help with map issues etc.

Image
Blathergut
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Post by Blathergut »

That map idea is nice. If someone was in charge of it, updating at end of each season kinda thing. Easy to add in a player or two.

Only thing I want to know is:

How much can I count on fpr taxes and such in any given year? :roll:

I figure an 650pt army will run about 2000 per year.
petergarnett
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Post by petergarnett »

Ironclad - yes you pretty much have all of that post correct.

I play no part in 2 countries deciding to make peace with whatever conditions they apply.

Scar - sorry but on my old xp system I can't see what you've posted there.

List of players is up on the new forum. I'll get an excel table version going asap.

I only need to know of any binding alliances you make with another player or of any declarations of war.

Remember that if you raise an army you'll need to pay to maintain it each season at half cost. A long war can be costly.

It's Spring of the year 48 by the way. Shortly the campaign turns will begin. A turn is one move/battle. Spring has at least 4 campaign turns but should be a far amount longer. Then it's Summer phase - that's when we'll have the first opportunity to build cities, random events, et. and that's when you pay to maintain armies still in the field (or not pay & hence disband them).

As previously posted your treasury is 20,000

Good luck :wink:
Blathergut
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Post by Blathergut »

Deatorius should be around soon. May be off chasing Easter Bunnies for the weekend, but am sure he's keen to be a part of this.
Blathergut
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Post by Blathergut »

Do we need to decide now how many armies we will raise?

Or if we are attacked, can we raise an army then?
Xiccarph
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Post by Xiccarph »

Being a soverign mix of Elightened Hellene and Eastern Potentate, thus having the best traits of both, I am opening my diplomatic doors at this time. Note that gifts are always a good idea, especially when presented obsequeously (scribe, check the spelling on that) and with ornately contrived compliments. Gifts should be in proportion to my ego, I think you get the idea. Good luck to all of you on second place. If any of you want special mention in the only recorded history likely to survive to be read by posterity, that service can be provided for an additional gratuity to friends and enemies alike, as long as it does not impinge on the telling of my own glorious tale. (Slave, fetch me the large mirror, I wish to admire myself at this time). Oh thats all for now. You may leave after the customery bows.
petergarnett
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Post by petergarnett »

Income is broadly 500 per area and 500 per city but much can change. You'll be asked to set a tax rate, cities can be improved & yield more, random events may alter it.

I've heard from deadtorius just now.

You raise one army per war
Blathergut
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Post by Blathergut »

Hmmmmm..well that should about pay for all of two armies year-round.

*Starts pouring over the maps looking for juicy temples.*

:twisted:
petergarnett
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Post by petergarnett »

Scar I can see the map now. Surely the downside of this is that players will feel they need to fight locally. My idea was that all were at the edge on the inner & outer seas and so could invade any other player.
deadtorius
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Post by deadtorius »

Sorry for being late, I have decided that since we have the Arc of the Covenant we are the Covenanter Empire.... or after a famous movie we will also accept the term Brians... as in Life of...

At this point in time I would like to extend the hand of friendship to all other empires about the middle sea of our lost world. Spring is an important time of worship and polishing the arc and checking the graffiti on our capital walls for spelling errors so we are looking to make peace with the rest of the world... even Blathergut and his Egyptians.... he let our people go, or at least some far distant relative did.
So peace treaties for all and chocolate easter eggs for his omnipotentness who is running this whole campaign and whose evil whims may bring plague and pestilence upon all who do not send forth gifts of filled chocolates....
Blathergut
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Post by Blathergut »

Instead of a map that is like our donut image, why not just a map of each country showing the 7 states.

If this was updated each season, we could glance at them whenever needed to see how many states each city is controlling.

But not being attached as such, just separate maps, you wouldn't be tempted to only eye your neighbours.
petergarnett
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Post by petergarnett »

Blathergut wrote:Hmmmmm..well that should about pay for all of two armies year-round.

*Starts pouring over the maps looking for juicy temples.*

:twisted:
My maths must be using a different number base to yours.

Assuming 7 areas plus 1 city & an average tax rate - I make that 8 * 500 = 4000 added to your treasury per year. A 650 point army will need 650 to muster it then say 2 seasons to maintain it (assuming you manage to do nothing with it). So that's 650 + (2 * 325) = 1300. Surely that's 3 armies per year.

With a starting treasury of 20,000 and opportunities to peacefully improve your economy or raise more taxes in time of war (to replace a drain on the treasury) I think it's about right.

However I can tweak it later if you're all struggling.
I don't know - pleading poverty before we even begin - must be all those eggs he bought!
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