This is my sixth Slitherine game.I buy without demos because I trust them.
This game may be the best yet,but after an hour of fiddling around,I am finding it very hard to raise any interest.
Why?
1 EGYPT engineering an empire----- but the Grand campaign plays as Persia or Assyria,no Egypt.
Seems like a misnamed product to me.
2 The tutorials are nearly non existant.
3 The short manual tells you nothing about the various scenarios.
4 No scenario uses the full map,not even the Grand campaign
5 Egypt scenario runs 665-300 BC. Sea control scenario runs 650-250 BC.
Basically the same time frame.
But map is different , for instance, different cities and no Ethiopians to the south.
strange for a company that prides itself historical accuracy,or were there two different Egypts?
I will not go on looking for gripes and hope it may turn out to be a great game,but unusually I felt the need to express my initial disappointment instead of remaining a silent forum member.
I thought I was getting the opportunity to build the great cities and monuments of the Egyptian civilisation down past Thebes to to Cateracts,but of course this this occured before 650BC.
OH DEAR!
iPad/PC/PSP/iPhone : Fast paced empire building strategy game, with city management, armies, battles, diplomacy and more.
Moderator: Slitherine Core
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Post by IainMcNeil »
Hi Tremy
I'm sorry you dont lilek the game. Egypt Engineering an Empire is a lighter game than we normally do. It is aimed as an entry level strategy game to draw people in so they hopefully move on to more advanced games. We'll update the game description to try and make this clear. For this reason some compromises have to be made - confusing people with 2 Egypts was something we wanted to avoid.
I'm not sure what you mean about the full map - the Grand campaign uses the full map with 15 nations.
If you have specific suggestions on ways to improve teh game then please let us know.
Thanks for the feedback!
I'm sorry you dont lilek the game. Egypt Engineering an Empire is a lighter game than we normally do. It is aimed as an entry level strategy game to draw people in so they hopefully move on to more advanced games. We'll update the game description to try and make this clear. For this reason some compromises have to be made - confusing people with 2 Egypts was something we wanted to avoid.
I'm not sure what you mean about the full map - the Grand campaign uses the full map with 15 nations.
If you have specific suggestions on ways to improve teh game then please let us know.
Thanks for the feedback!
Thankyou for your reply Iain.
As the game is similar to previous efforts,it may be very good.
I expect I am the problem.
The title led me to assume I would be building the great Egyptian civilisation from scratch as I didn't note dates in the advertising.
All advertising tends to say how proud the publishers are to announce the latest most innovative strategic/tactical game yet. So I take the blurb with a pinch of salt.Unfortunately, you don't do demos and I rarely seem to garner in depth information on your forthcoming releases from the information you release,so I have to buy on trust.
Opening the grand campaign to find that I could not select Egypt was a surprise.
Then the rather narrow belt of land in the Egypt scenario didn't help me feel immersed in controlling a great empire.
I decided to play the sea control scenario as it seemed to cover the largest area,but as you will already know, you lose at yhe end of the first turn.
I then checked each scenario and believe I'm right in saying that no map puts all the areas fully together.
At that point I felt my interest waning.
Guess I'll have to dig out Chariots of war for my Egyptian fix
As the game is similar to previous efforts,it may be very good.
I expect I am the problem.
The title led me to assume I would be building the great Egyptian civilisation from scratch as I didn't note dates in the advertising.
All advertising tends to say how proud the publishers are to announce the latest most innovative strategic/tactical game yet. So I take the blurb with a pinch of salt.Unfortunately, you don't do demos and I rarely seem to garner in depth information on your forthcoming releases from the information you release,so I have to buy on trust.
Opening the grand campaign to find that I could not select Egypt was a surprise.
Then the rather narrow belt of land in the Egypt scenario didn't help me feel immersed in controlling a great empire.
I decided to play the sea control scenario as it seemed to cover the largest area,but as you will already know, you lose at yhe end of the first turn.
I then checked each scenario and believe I'm right in saying that no map puts all the areas fully together.
At that point I felt my interest waning.
Guess I'll have to dig out Chariots of war for my Egyptian fix
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Post by IainMcNeil »
It may be possible to allow morenations to be played in the grand campaign - I'm not sure of the logic for limiting it but will check.
On the map - I'm pretty sure the GC covers the whole thing. I've never noticed bits missing and I have played it a lot.
On the map - I'm pretty sure the GC covers the whole thing. I've never noticed bits missing and I have played it a lot.
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