Is there any kind of logic to the route the AI selects for routing units - I'm fed up with seeing one of my precious units, no where near the enemy, having a routing unit burst through it when there are adjacent hexes for the routing units to use to get around said unit.
I can understand if there was no alternative but where there is you'd never have a human player in a TT game make such a daft decision.
Especially annoying when they force a just rallied unit to break again.
Rout Paths
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petergarnett
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Morbio
- Brigadier-General - Elite Grenadier

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While I agree with both comments. I'm just wondering about the flip side of this issue.
I wonder if a routing unit running through troops rather than taking the clear option might well be realistic if it happens once in a while.
I know from my youth that, being velocity challenged
, I'd avoid the open areas when trying to run from trouble! For me, running into a mass of friendly forces, would seem preferable than running in the open... especially if they were cavalry or less heavily armoured and thus faster.
Just a thought!
I wonder if a routing unit running through troops rather than taking the clear option might well be realistic if it happens once in a while.
I know from my youth that, being velocity challenged
Just a thought!
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petergarnett
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Blathergut
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I just finshed a league game of Starter Amry 3. The Indians were bloodied but nowhere near beaten. I broke a chariot and it ran down its line of meleeing troops who routed in turn. These all ran up the big hill into a blob of archers who started their own chain route. Never seen anything like it. The routing went on and on until the whole army broke. Why? Becasue the chariot was taking the most direct route to its own lines instead of way from it's foe.
Deeter
Deeter
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petergarnett
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