I'm not a tester, so don't know, but that's what I'd do

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Actually the current help file (I believe under combat mechanism) do refer to knights not losing any combat power until under 50% casualties...... I find this confusing as it implies other units do so ( I know that pikes lose a dice @ 75% that much is clear but do other units??) My own experiance seems to suggest that all units, once showing 2 skulls generally fair poorly in combat..(not refering to auto rout but in general)Scottbot wrote:For knights, I imagine they will do something along the lines of not giving them a dice penalty when they have taken 25% losses (and maybe even 50% losses) to simulate their mechanic in the TT game. i.e. in the TT game, a 2x2 unit of Knights will always fight with 4 dice until it loses it's 3rd (75%) stand.
I'm not a tester, so don't know, but that's what I'd do
Pikes lose a POA when at or below 75%. All normal troops (all except Knights, elephants, chariots, battle wagons, artillery) lose an attack as well, I believe.TheGrayMouser wrote:Actually the current help file (I believe under combat mechanism) do refer to knights not losing any combat power until under 50% casualties...... I find this confusing as it implies other units do so ( I know that pikes lose a dice @ 75% that much is clear but do other units??) My own experiance seems to suggest that all units, once showing 2 skulls generally fair poorly in combat..(not refering to auto rout but in general)Scottbot wrote:For knights, I imagine they will do something along the lines of not giving them a dice penalty when they have taken 25% losses (and maybe even 50% losses) to simulate their mechanic in the TT game. i.e. in the TT game, a 2x2 unit of Knights will always fight with 4 dice until it loses it's 3rd (75%) stand.
I'm not a tester, so don't know, but that's what I'd do
Geordietaf,Geordietaf wrote:If you go, for example, to the Matrix Website and look at games like War in the Pacific Admiral's Edition I think you will find there are many games a lot more expensive than FoG. Bear in mind also that the Army packs are optional and need be purchased only if you have an interest in them without detracting from the game features. As previously explained by Iain each pack involves a huge amount of work to create
Also consider that Slitherine are running a server for Multiplayer which is free to use no matter how many games you want to play.
All in all I think we are getting a pretty good deal and my main concern is that Slitherine's pricing model ensures that the game and particularly multiplayer remains economically viable long term.
I would agree with you totally on this one.petergarnett wrote:As a TT veteran I guess I view the costs differently - I could never ever afford to buy & paint the miniatures needed to field all the armies in just the core FoG let alone the expansions. One TT army costs me about £60 all in.
I've also paid out monthly fees to play PC systems such as WoW or Hexwar games and per year it adds up.
For me it's down to how much quality gaming time I'm getting per £ & so far this system has been great value.
And who knows - when I use the latest voucher from slitherine it might be $50 this time & not 50 cents!