Burgundians vs French Ordonnance 800pts

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Niceas
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Burgundians vs French Ordonnance 800pts

Post by Niceas »

Guerre do Bien Publique: Take that Louis, you wretched arachnid!

Burgundians:

3 TCs
3 units of 4 Ordonnance Gendarmes kn, Hvy Arm, avg, lancer, swordsman
3 units of 6 Ordonnance longbows, MI, Protected, avg, longbow, swordsman
1 unit of 8 Ordonnance pike, HI, Protected, avg, pike
1 unit of 6 Ordonnance handgunners, LI, Protected, avg, handgun
1 unit of 4 Italian mounted xbows, LH, unprotected, avg, xbow
2 units of 2 light guns
1 unit of 2 heavy guns
fortifications to cover front of all guns.

French:
3 TCs
3 units of 4 Gendarmes, Hvy arm, Superior, lance, swordsman
1 unit of 4 'archers', cav, protected, lance, swordsman
1 unit of 8 Swiss pike, HI, protected, superior, pike
1 unit of 4 Swiss xbow, LI, unprotected, avg, xbow
1 unit of 6 French voulgiers, HI, protected, avg, heavy weapon
1 unit of 8 Francs Archers, MI, unprotected, poor, longbow
1 unit of 4 handgunners, LI, unprotected, avg, handgun
1 unit of 6 foot xbow, MI, protected, avg, xbow
1 unit of 2 light guns
fortifications to cover front of guns.

Set up:
Image

The French started with an advance by the archer cavalry up their left, which came to grief on the Burgundian right wing gendarmes. The French gendarmes crossed in front of the Swiss pikes to succor the French archers and began a large swirling fight with the Burgundian gendarmes. This sucked in one of the French generals, and the Burgundian CinC. The French mtd archers were destroyed, and in turn, one of the Burgundian gendarme units was destroyed, and in turn one of the French gendarme units was broken, and another was first disrupted by the Italian mtd xbow, and fragmented when their friends were broken.

The Swiss advanced, and spying the Burgundian archers in the enclosed field, charged them right through the enclosure, eventually routing one of the burgundian longbow units, but in turn were charged in the flank by the other burgundian longbow unit and were routed, The French King (CinC) being captured by Antoine, bastard of burgundy (TC)

The Burgundian center advanced, but the center Burgundian longbow unit lost a protracted fire fight with the Francs archers, French handgunners and French xbow, being broken by missile fire alone. The voulgiers and Burgundian pike went head to head, the Burgundian pike eventually routing the voulgiers, despite the intervention of another French general, who was skewered off his horse. The Burgundian pike then charged and routed the Francs archers. (who had been fragmented during the firefight with the Burgundian longbows)

The left flank Burgundian gendarme unit led by the Count of Romont (TC) charged the right hand French gendarme unit (which turned out to be Italian mercenary knights) and were destroyed in a single turn of impact an melee.

This sent the French Army routed at this point from a compination of broken and fragmented units.

There was a lot of see-saw action, and I am reminded of Commynes comment about the battle of Montlhery: "Never was there a greater flight on both sides."

The guns were pretty much useless. The fortifications, however, may bear some more experimentation.
Robert Sulentic

The only constant in the Universe is change. The wise adapt.
Hepius
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Post by Hepius »

Thanks for the battle report, Bob!

Matt
Niceas
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Post by Niceas »

Hepius wrote:Thanks for the battle report, Bob!

Matt
No problem! It was an enjoyable game, and this was at Showcase comics today. You need to come down and check it out.
Robert Sulentic

The only constant in the Universe is change. The wise adapt.
stecal
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Post by stecal »

You missed a unit of knights. 4 units of knights is too many. I need to paint more archers and crossbows and that last general. Ord French just don't have any rough terrain troops at all.

I really expected the swiss led by a general to roll over anything in their way, disordered by hedges or not. The Burgundian LB having swordsmen really threw me. the "poor" Francs archers really are poor. God, how horrible it is to have to reroll sixes! The handgunners were brilliant with their shooting assist -1 to cohesion tests.

French:
3 TCs
3 units of 4 Gendarmes, Hvy arm, Superior, lance, swordsman
1 unit of 4 'archers', cav, protected, lance, swordsman
(1 Unit Italian Kts HA, Av, lance, sw)
1 unit of 8 Swiss pike, HI, protected, superior, pike
1 unit of 4 Swiss xbow, LI, unprotected, avg, xbow
1 unit of 6 French voulgiers, HI, protected, avg, heavy weapon
1 unit of 8 Francs Archers, MI, unprotected, poor, longbow
1 unit of 4 handgunners, LI, unprotected, avg, handgun
1 unit of 6 foot xbow, MI, protected, avg, xbow
1 unit of 2 light guns
fortifications to cover front of guns.



We are going to have a FoG gaming day at Showcase June 5th for those in the Philadelphia region.
Clear the battlefield and let me see
All the profit from our victory.
Niceas
Administrative Corporal - SdKfz 251/1
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Post by Niceas »

stecal wrote:You missed a unit of knights. 4 units of knights is too many. I need to paint more archers and crossbows and that last general. Ord French just don't have any rough terrain troops at all.

I really expected the swiss led by a general to roll over anything in their way, disordered by hedges or not. The Burgundian LB having swordsmen really threw me. the "poor" Francs archers really are poor. God, how horrible it is to have to reroll sixes! The handgunners were brilliant with their shooting assist -1 to cohesion tests.


We are going to have a FoG gaming day at Showcase June 5th for those in the Philadelphia region.
The key in the enclosure fight was the other unit of longbows. They were able to take advantage when the Swiss broke the unit they charged.

The HG shooting assist was just unfair. That is nasty.

Killing two of your generals helped alot.

But I spent way too much on artillery. Next time, the Heavy guns stay at the castle.

Other than that, I was generally happy with the performance of my guys.
Robert Sulentic

The only constant in the Universe is change. The wise adapt.
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