Heraclea(Romans) AAR - No historian
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jamespcrowley
- Staff Sergeant - StuG IIIF

- Posts: 254
- Joined: Thu Nov 26, 2009 12:51 pm
- Location: Arundel, U.K.
Apologies for the delay, I was awaiting the next turn as impatiently 
T8 Start

Pretty good turn, two of the Pyrrhic pike have routed though the Triarii have followed up, creating another hole in the Roman line. Means I'm probably going to have to commit my disrupted general back into combat to plug both holes....
Pyrrhus has rather rashly chased off one of the Roman cavalry units, leaving himself open to attack from potentially four units this turn and leaving his frontline poorly supported by commanders...(Thought Inspired Commanders had a command radius of 8, so not sure why the four "Out of Command" units nearest Pyrrhus are actually showing as out of command...? Possible bug?)
Both HF lines are in poor shape now with two fragmented units each, though the Pyrrhics have two disrupted as well.
Plans this turn. On the right seeing off the elephant is my priority and will then see what the odds are against Pyrrhus before deciding to engage or not, may be best to try setting up flank / rear attacks for next turn. I'll probably push the cavalry unit nearest Pyrrhus around to threaten the rear of the Pike line, as I don't think the Pyrrhics will be able to stop me hitting the phalanx somewhere next turn, with the positioning of Pyrrhus and his supporting Superior Pike.(I'm glad the two Superior Pike units have not been involved in the battle at all so far, as they are two of the best units the Pyrrhics have!!)
In the centre plugging the two holes in the line is of paramount importance, will try and erode the cohesion of the fragmented and disrupted Pyrrhic units further. On the left I shall probably be able to start forming a supported line with the average legions, though this will leave me open to possible disruption from routing units. I have reasonable numbers on the left now but still feel being passive on this flank is the better option, especially as the lance cavalry is already back to disrupted and could be back to steady soon.
T8 Start

Pretty good turn, two of the Pyrrhic pike have routed though the Triarii have followed up, creating another hole in the Roman line. Means I'm probably going to have to commit my disrupted general back into combat to plug both holes....
Pyrrhus has rather rashly chased off one of the Roman cavalry units, leaving himself open to attack from potentially four units this turn and leaving his frontline poorly supported by commanders...(Thought Inspired Commanders had a command radius of 8, so not sure why the four "Out of Command" units nearest Pyrrhus are actually showing as out of command...? Possible bug?)
Both HF lines are in poor shape now with two fragmented units each, though the Pyrrhics have two disrupted as well.
Plans this turn. On the right seeing off the elephant is my priority and will then see what the odds are against Pyrrhus before deciding to engage or not, may be best to try setting up flank / rear attacks for next turn. I'll probably push the cavalry unit nearest Pyrrhus around to threaten the rear of the Pike line, as I don't think the Pyrrhics will be able to stop me hitting the phalanx somewhere next turn, with the positioning of Pyrrhus and his supporting Superior Pike.(I'm glad the two Superior Pike units have not been involved in the battle at all so far, as they are two of the best units the Pyrrhics have!!)
In the centre plugging the two holes in the line is of paramount importance, will try and erode the cohesion of the fragmented and disrupted Pyrrhic units further. On the left I shall probably be able to start forming a supported line with the average legions, though this will leave me open to possible disruption from routing units. I have reasonable numbers on the left now but still feel being passive on this flank is the better option, especially as the lance cavalry is already back to disrupted and could be back to steady soon.
T8 End

Wow that turn was carnage!!
The disrupted Roman general refused to charge into the breach in the line, fortunately the legion at the hinge of the line routed the fragmented offensive spear unit, which disrupted two units adjacent to it!! Routed one of the two disrupted pike further along the line, which knocked the other one down to fragmented!!! Also routed the elephant but the Pike unit at the extreme left of the Pyrrhic line somehow held at disrupted after four attacks.
Odds with the Roman cavalry against Pyrrhus did not seem good, so have encircled him with the cavalry to threaten a rear attack, the routing elephant blocked my planned move with the cavalry unit to threaten the rear of the Pike phalanx, perhaps should have moved first before the melee with the nellie....
The average legions on the left have at last joined the main line, expect the Pyrrhics will throw everything forward next turn, as the end of the battle looks imminent.
This battle has really highlighted to me how important good use of generals is to success in FOG PC. The Roman frontline is littered with units bearing skulls, I'm pretty sure they would have folded without the close attention of the Roman generals.

Wow that turn was carnage!!
The disrupted Roman general refused to charge into the breach in the line, fortunately the legion at the hinge of the line routed the fragmented offensive spear unit, which disrupted two units adjacent to it!! Routed one of the two disrupted pike further along the line, which knocked the other one down to fragmented!!! Also routed the elephant but the Pike unit at the extreme left of the Pyrrhic line somehow held at disrupted after four attacks.
Odds with the Roman cavalry against Pyrrhus did not seem good, so have encircled him with the cavalry to threaten a rear attack, the routing elephant blocked my planned move with the cavalry unit to threaten the rear of the Pike phalanx, perhaps should have moved first before the melee with the nellie....
The average legions on the left have at last joined the main line, expect the Pyrrhics will throw everything forward next turn, as the end of the battle looks imminent.
This battle has really highlighted to me how important good use of generals is to success in FOG PC. The Roman frontline is littered with units bearing skulls, I'm pretty sure they would have folded without the close attention of the Roman generals.
T9 End

Victory to the Romans in the end, I'd like to thank historian for playing the game with me and agreeing to do the AAR for it, hope you enjoyed the write ups for the turns and maybe learnt something along the way.
I'll endeavour to do a writeup on how I feel the game went and the various troop types and their usage in the battle.
I'm going to have to refight this one as the Pyrrhics now, see how I fare when the boot is on the other foot....
That's all for now and thanks for reading!!

Victory to the Romans in the end, I'd like to thank historian for playing the game with me and agreeing to do the AAR for it, hope you enjoyed the write ups for the turns and maybe learnt something along the way.
I'll endeavour to do a writeup on how I feel the game went and the various troop types and their usage in the battle.
I'm going to have to refight this one as the Pyrrhics now, see how I fare when the boot is on the other foot....
That's all for now and thanks for reading!!
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JocaRamiro
- Staff Sergeant - StuG IIIF

- Posts: 250
- Joined: Sat Dec 05, 2009 10:19 pm
Two comments:
1) another example of the weak Roman cavalry on the Roman right beating the stronger Pyrrhic. Interesting, since my tendency is to hold the Roman right back, and simply to try to prevent a Pyrric breakthrough.
2) On the Roman left, I think he got away with a lot. It seems that the legions sitting behind the stream decoyed far more than their fair share of phalanx. I say, just send the skirmishers and use the phalanx against the legion directly.
T
1) another example of the weak Roman cavalry on the Roman right beating the stronger Pyrrhic. Interesting, since my tendency is to hold the Roman right back, and simply to try to prevent a Pyrric breakthrough.
2) On the Roman left, I think he got away with a lot. It seems that the legions sitting behind the stream decoyed far more than their fair share of phalanx. I say, just send the skirmishers and use the phalanx against the legion directly.
T
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JocaRamiro
- Staff Sergeant - StuG IIIF

- Posts: 250
- Joined: Sat Dec 05, 2009 10:19 pm
Thanks for the replies, good to see people are still reading the AAR, I'll have to try another one with the new D.A.G points system.
In response to the queries above, I think Dan(Historian) was very unlucky with the initial cavalry clash, he pinned my unit with his LH(which disrupted) and followed up with two lance cavalry attacks and my unit remained steady!! Usually I'd expect it to get knocked down to at least disrupted if not fragmented. This good result really allowed me to punish Dan for his aggression the following turn, routing his LH and getting a rear attack on his lance cav general which pretty much sealed the fate of the game on the right flank.
I'd agree that Dan probably got too tied up worrying about the average legions on the Roman extreme left and could have screened them off with skirmishers earlier to bring his right flank "shock troops" to bear against my main line earlier, which may have made a big difference their, not giving me as much time to get around his left flank as I ended up having.
p:s Will have to look up the text for posting images, the problem I has was figuring out the picture does not show until you submit the post.
cheers
Matt
In response to the queries above, I think Dan(Historian) was very unlucky with the initial cavalry clash, he pinned my unit with his LH(which disrupted) and followed up with two lance cavalry attacks and my unit remained steady!! Usually I'd expect it to get knocked down to at least disrupted if not fragmented. This good result really allowed me to punish Dan for his aggression the following turn, routing his LH and getting a rear attack on his lance cav general which pretty much sealed the fate of the game on the right flank.
I'd agree that Dan probably got too tied up worrying about the average legions on the Roman extreme left and could have screened them off with skirmishers earlier to bring his right flank "shock troops" to bear against my main line earlier, which may have made a big difference their, not giving me as much time to get around his left flank as I ended up having.
p:s Will have to look up the text for posting images, the problem I has was figuring out the picture does not show until you submit the post.
cheers
Matt


