For a bit more detail, it looks like an adjacent/with inspired commander gives a net +2 bonus for the combat cohesion test, others give a net +1. The on line help seems inaccurate for this since it lists a +1/+2 bonus for a commander within command range and an additional +1 for being adjacent.
Chris
Leaders
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
-
TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Didn't I fight that army? If it is the one that I'm thinking of the problem was all of the undrilled MF. Its too light to fight, to unmaneuverable to run, and ends up just being...targets.TheGrayMouser wrote:Hmm maybe I will ditch my 2 subs in my Early Armenian army , although not sure if those xtra light archers that I can purchase w the spare points will do any good ( I think i am a like 12(losses) and 2 wins with this army)
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
If you're the late Armenians, I think you can get allies (Media-Attropene?) that will give you more cataphracts and horse archers.TheGrayMouser wrote:Hmm maybe I will ditch my 2 subs in my Early Armenian army , although not sure if those xtra light archers that I can purchase w the spare points will do any good ( I think i am a like 12(losses) and 2 wins with this army) Maybe the leader issue is w my leadership
Chris
....where life is beautiful all the time
-
TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
You very well might have!iversonjm wrote:Didn't I fight that army? If it is the one that I'm thinking of the problem was all of the undrilled MF. Its too light to fight, to unmaneuverable to run, and ends up just being...targets.TheGrayMouser wrote:Hmm maybe I will ditch my 2 subs in my Early Armenian army , although not sure if those xtra light archers that I can purchase w the spare points will do any good ( I think i am a like 12(losses) and 2 wins with this army)
Its the early Armenians I field no allies allowed 400 pts
I max out the cats , 9 , had I believe 9-10 or so horse archers (also maxed)
the rest of the troops are an even mix of the only other 3 options medium archers, medium "javelinmen" who actually have light spears, and light foot archers/slingers
I have come pretty close to winning vs Pathians or ven Bosphorans but both these ofeten field phalanxes as well, they do horribly vs Hellenistic armies and even the one late Jewish army crushed me with almost 3x the # of breal points in medium foot, yikes....
Ironically the medium archers are the most effective but they die in droves after the ist impact round is over...
Its one of those armies i really should ditch but I keep trying...
-
arsan
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 153
- Joined: Sat Jan 23, 2010 12:22 am
- Location: Madrid (Spain)
Re: Leaders
Hi!batesmotel wrote:
Just played with this in Starter Army 3 with both sides run by me and with the details display up with extra details. (U and then H shortcuts).
The commander cohesion bonus correctly applies within his full command radius for cohesion tests from shooting, as is described in help.
The commander cohesion bonus is only applied to adjacent BGs and to the leader's for BGs for BGs taking cohesion tests while in combat.
I did not test cohesion tests for rallying/bolstering groups for cohesion but in this case the leader must also be adjacent to or with the BG for the bonus to apply according to the on line help.
Overall the best way to understand this is to take a scenario, run both sides yourself and turn on the display window. Some times details will scroll before you can read them but overall it does a good job of showing how the game is actually doing things.
Chris
Interesting results!
So definitely it seems much of the cohesion test and leader bonus is completely messed up!
I will post at tech forum hoping someone at Hexwar or Slitherine chimes in, as it seems lately they don't follow discussions much or answer anything...
Cheers
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Leaders
Not messed up at all, I think. That is probably as similar as they can get the PC rules to the TT rules.arsan wrote:So definitely it seems much of the cohesion test and leader bonus is completely messed up!batesmotel wrote:
Just played with this in Starter Army 3 with both sides run by me and with the details display up with extra details. (U and then H shortcuts).
The commander cohesion bonus correctly applies within his full command radius for cohesion tests from shooting, as is described in help.
The commander cohesion bonus is only applied to adjacent BGs and to the leader's for BGs for BGs taking cohesion tests while in combat.
I did not test cohesion tests for rallying/bolstering groups for cohesion but in this case the leader must also be adjacent to or with the BG for the bonus to apply according to the on line help.
Overall the best way to understand this is to take a scenario, run both sides yourself and turn on the display window. Some times details will scroll before you can read them but overall it does a good job of showing how the game is actually doing things.
In the TT rules: Troops count a general in command range if taking a test from shooting. However, troops in close combat (whose attention is rather more tightly focused) only get the cohesion bonus for a general if he is actually with the unit. Troops can only be bolstered at all if the general is with the unit. So with smaller units, on a hex grid, the PC game seems to be getting as close to this as possible.
The issue is not with the program logic therefore, but with the documentation, which needs to make it clearer that the above is how it works.
