pipfromslitherine wrote:This does make me think it might be a problem with the IP leasing or something like that causing a timeout internally. We are trying to work through the possible causes.
Cheers
Pip
Just as an FYI, after the issue that I had where I began to make the connection that it was only occurring when I shut down the computer rather than let the computer hybernate/go into sleep, I kept my Windows Vista computer on non-stop after FOG began to randomly work again, letting it go into sleep as opposed to shut downs and only bringing it up again to play turns. I had no issues at all connecting to the server, it allowed me in every single time (which was pretty frequently over the last two days) -- this was the single longest length of time I've had the program working in multiplayer without issues. I got home tonight and after playing a couple of turns back and forth I decided to do a quick experiment. I restarted my computer (allowing it to shut down all the way and stay off for a few minutes). When the system came back up I launched into FOG and tried to start up multiplayer and the Launching Client message popped up and hung there pretty much like clockwork. It does seem to be something related to the powering off/on thing that is causing issues.
Just thought you guys would be interested to know and I'm glad to hear you are looking at some possible sources for conflicts/problems.