batesmotel wrote:As I read the help file and understanding the TT rules:CharlesRobinson wrote:Yeah, I am not sure how they are doing it for pikemen neither - on the Table top version you get a bonuse for depth which was one of the strengths fo the phalanx. Cannot really do that with the PC version because of the way the game is designed but they are at 50% of the size at what is represented on the table top game (4 units on the table top = 2 units in the PC version).
Pikes get +1 POA for having pike in both impact and melee (unless charging shock mounted, i.e. lancers or HCh)
Pikes get a second +1 POA for having a fourth rank on the TT and for being above 75% strength in the PC version. So pikes with a skull never get the second POA.
Overall it make sense for pikes to cost more than they do in the TT rules but they should not cost double since they die at effectively twice the rate they do on the TT, e.g. losing 25% in a PC BG would be the equivalent of losing 2 stands out of an 8 strong BG on the TT. Most BGs int he PC game are the equivalent of 4 stand BGs in the TT game so a 25% loss there would only be one stand. Probably a factor of about 1.5 from the TT should be about right.
Chris
The current price for superior pikes, e.g. Seleucid Argyraspides, is 15 points in FoG PC versus 8 points in FoG TT. This is definitely more than 1.5 times the cost and I think 12 points would more appropriately reflect their capabilites. For comparison, superior Impact foot skilled swordsmen, e.g. Argyraspides, are 14 points in both FoG PC and TT.iainmcneil wrote:They're already costed at 50% higher than normal units
For average pikes the price differential is 11 points for the PC versus 6 for the TT. This looks like doubling the cost minus 1 point rather than 1.5 times which I think would more effectively reflect how well pikes work in FoG PC.
Chris



