November 24, 1942.
The heart of Germany's industry has now been ripped out, as I have taken Essen, the Ruhr mines, and Frankfurt. The PP advantage has grown astronomical for the Allies. The Russians are now able to attack, repair worn out units, and build new ones each turn, while the British and Americans each approach Germany in incoming PPs each turn.
Berlin has been surrounded, which Jim will probably break next turn. Still, he can't place new units next turn. Which is good, because he keeps churning infantry out, and they're a distraction to say the least. I wonder what other effects come into play when Berlin is cut off.
In the south, the long battle for Bucharest is over, and the Romanian regime has fallen. I don't say the entire country, however, because Jim has a long line of assorted Axis units stretching from the Bulgarian border almost all the way across the country to Hungary and Yugoslavia. So unfortunately I was a turn too late to strand many of his troops in a newly occupied country. My goal remains to trap as many of his units here as possible and keep them from railing back to the Italian peninsula. It would be a lot easier to fight them here in the plains of Hungary and Romania than in the rocky hills of central Italy.
Also, one helpful thing about putting in the work of doing AARs is that sometimes you notice that one or two red dots in the picture that you forgot to check on while playing your turn. So before I clicked next turn, I went back and saw that I had a Russian armor sitting outside of Minsk, placed last turn but forgotten this turn. I railed it in to Bucharest, to the only empty hex available there.