FOG OF WAR BUG

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Morbio
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2164
Joined: Fri Jan 01, 2010 4:40 pm
Location: Wokingham, UK

FOG OF WAR BUG

Post by Morbio »

It seems that the game has a 'wrap around' feature :lol:

Example start position:
Image

1 unit moves: The LH has gone to the rear edge and has exposed an area that it cannot see.
Image

1 unit moves: The MF has gone to the rear edge and has exposed even more!
Image

These were just example moves to demonstrate the issue.... I don't normally start by running away :lol: .... well, actually sometimes I do! :wink:

But when I noticed this in a trial game the situation was much more obvious and erroneous :roll:
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
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Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

HI, please forgive me if I misunderstood you and your screenshots, but what I think I see in both cases is a unit that has moved onto a higher elevation hex and thus should be able to see more hexes...
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Post by Blathergut »

That's what it looks like.
Morbio
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2164
Joined: Fri Jan 01, 2010 4:40 pm
Location: Wokingham, UK

Post by Morbio »

OK, I've double-checked things and you guys are absolutely right. I hadn't noticed the move to increased elevation and the game seems to be working as it should.

I'm not embarrassed.... no, honestly, I'm not.... no, no, really I'm not! :oops: :oops: :oops:
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