inconsistency in Help documentation.

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KenPortner
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inconsistency in Help documentation.

Post by KenPortner »

The explanation of the Combat Mechanism at one point gives a formula stating that a fragmented unit gets 2\3 of its attacks.

Elsewhere it's stated that it gets 25% of its attacks (that is correct I think)

Just a suggestion for cleaning it up.
batesmotel
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Re: inconsistency in Help documentation.

Post by batesmotel »

KenPortner wrote:The explanation of the Combat Mechanism at one point gives a formula stating that a fragmented unit gets 2\3 of its attacks.

Elsewhere it's stated that it gets 25% of its attacks (that is correct I think)

Just a suggestion for cleaning it up.
The actual calculation should be that a disrupted/disordered unit gets 2/3 of its attacks and that a fragmented/very disorderd unit gets 1/2 of its attacks. Both of these numbers should round up any fractions.

Chris
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petergarnett
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Post by petergarnett »

That's not what I have - fragmented or severely disordered 1/3rd but disrupted or disordered 1/2
batesmotel
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Post by batesmotel »

petergarnett wrote:That's not what I have - fragmented or severely disordered 1/3rd but disrupted or disordered 1/2
Disrupted/disordered lose 1/3 of their attacks, fragmented/severly disordered lose 1/2 just to clarify.

Chris
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petergarnett
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Post by petergarnett »

Sorry Chris but that's not what I have in the 'manual' off the PC version
pcaravel
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Post by pcaravel »

The PC online manual says:
Modify the number of attacks for battle groups current cohesion level

* Fragmented or very disordered, quantity attacks = attacks x 2 / 3
* OR
* Disrupted or disordered, quantity attacks = attacks x 1 / 2
but probably it should say:
Modify the number of attacks for battle groups current cohesion level

* Disrupted or disordered, quantity attacks = attacks x 2 / 3
* OR
* Fragmented or very disordered, quantity attacks = attacks x 1 / 2
Morbio
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Post by Morbio »

I think the basic problem is that the explanation isn't well written. I had to read this several times before I understood it.

The formula gives you the amount to modify the attack by, not the actual result.

So, for Fragmented or Very Disordered, you modify the attack by 2/3 thus leaving you 1/3, i.e. you get 1/3 of the attack.

For Disrupted or Disordered you modify by 1/2 of the attack, thus leaving 1/2. i.e. you get 1/2 of the attack.

So the overall effect of this is that;
Steady = Full attack
Disrupted/Disordered = One Half Attack
Fragmented/Very Disordered = One Third Attack

Which is in line with diminishing returns for reduced cohesion.

But like I said. the wording is not good and it is easy to misunderstand.
Blathergut
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Post by Blathergut »

It doesn't sound right.

4 attacks x 2/3 = 4 x .66>>> = 2.64 attacks for fragmented
4 attacks x 1/2 = 4 x .5>>> = 2 attacks for disrupted

Shouldn't these be reversed?
Morbio
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Post by Morbio »

Blathergut: See my post immediately above your last post - I suspect we were writing at the same time.
pcaravel
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Post by pcaravel »

Blathergut wrote:It doesn't sound right.

4 attacks x 2/3 = 4 x .66>>> = 2.64 attacks for fragmented
4 attacks x 1/2 = 4 x .5>>> = 2 attacks for disrupted

Shouldn't these be reversed?
Yes they should.

I haven't played the TT game, but I borrowed the rulebook from a friend and I read in there:
Disrupted or Disordered: Lose one dice per 3
Fragmented or Severely Disordered: Lose one dice per 2

So the equivalent in the PC rules should be
Disrupted or Disordered: quantity attacks = attacks x 2/3
Fragmented or very disordered: quantity attacks = attacks x 1/2
Morbio
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Post by Morbio »

That's what does happen (see my post 3 above) - it's just badly written in the rules!
batesmotel
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Post by batesmotel »

petergarnett wrote:Sorry Chris but that's not what I have in the 'manual' off the PC version
The on line Help was incorrect at one point and I pointed this out to Keith I haven't verified that it has been updated (or that the PDF version of the On Line help has been regenerated since 1.1.1 was released). I do know that the ranges for casualty percentages per number of hist received was updated in the help to reflect that a loser in combat has a higher range of casulaty percentages than a non-loser or that is suffered from missile fire.

Chris
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keithmartinsmith
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Post by keithmartinsmith »

Will check, review and update the documentation for 1.1.3, thanks Keith
petergarnett
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Post by petergarnett »

1.1.3 - I've only just downloaded 1.1.2 - you're very fast Keith :D
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Post by keithmartinsmith »

We started 113 as soon as we built 112 and put it into testing. So any and everything reported since then becomes parts of 113. Unless there is a major issue found then 113 will be release at the same time as
A Storm of Arrows
.
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