inconsistency in Help documentation.
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
-
KenPortner
- Senior Corporal - Ju 87G

- Posts: 81
- Joined: Sat Mar 28, 2009 9:09 pm
inconsistency in Help documentation.
The explanation of the Combat Mechanism at one point gives a formula stating that a fragmented unit gets 2\3 of its attacks.
Elsewhere it's stated that it gets 25% of its attacks (that is correct I think)
Just a suggestion for cleaning it up.
Elsewhere it's stated that it gets 25% of its attacks (that is correct I think)
Just a suggestion for cleaning it up.
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
Re: inconsistency in Help documentation.
The actual calculation should be that a disrupted/disordered unit gets 2/3 of its attacks and that a fragmented/very disorderd unit gets 1/2 of its attacks. Both of these numbers should round up any fractions.KenPortner wrote:The explanation of the Combat Mechanism at one point gives a formula stating that a fragmented unit gets 2\3 of its attacks.
Elsewhere it's stated that it gets 25% of its attacks (that is correct I think)
Just a suggestion for cleaning it up.
Chris
....where life is beautiful all the time
-
petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
-
petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
The PC online manual says:
but probably it should say:Modify the number of attacks for battle groups current cohesion level
* Fragmented or very disordered, quantity attacks = attacks x 2 / 3
* OR
* Disrupted or disordered, quantity attacks = attacks x 1 / 2
Modify the number of attacks for battle groups current cohesion level
* Disrupted or disordered, quantity attacks = attacks x 2 / 3
* OR
* Fragmented or very disordered, quantity attacks = attacks x 1 / 2
-
Morbio
- Brigadier-General - Elite Grenadier

- Posts: 2164
- Joined: Fri Jan 01, 2010 4:40 pm
- Location: Wokingham, UK
I think the basic problem is that the explanation isn't well written. I had to read this several times before I understood it.
The formula gives you the amount to modify the attack by, not the actual result.
So, for Fragmented or Very Disordered, you modify the attack by 2/3 thus leaving you 1/3, i.e. you get 1/3 of the attack.
For Disrupted or Disordered you modify by 1/2 of the attack, thus leaving 1/2. i.e. you get 1/2 of the attack.
So the overall effect of this is that;
Steady = Full attack
Disrupted/Disordered = One Half Attack
Fragmented/Very Disordered = One Third Attack
Which is in line with diminishing returns for reduced cohesion.
But like I said. the wording is not good and it is easy to misunderstand.
The formula gives you the amount to modify the attack by, not the actual result.
So, for Fragmented or Very Disordered, you modify the attack by 2/3 thus leaving you 1/3, i.e. you get 1/3 of the attack.
For Disrupted or Disordered you modify by 1/2 of the attack, thus leaving 1/2. i.e. you get 1/2 of the attack.
So the overall effect of this is that;
Steady = Full attack
Disrupted/Disordered = One Half Attack
Fragmented/Very Disordered = One Third Attack
Which is in line with diminishing returns for reduced cohesion.
But like I said. the wording is not good and it is easy to misunderstand.
-
Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
Yes they should.Blathergut wrote:It doesn't sound right.
4 attacks x 2/3 = 4 x .66>>> = 2.64 attacks for fragmented
4 attacks x 1/2 = 4 x .5>>> = 2 attacks for disrupted
Shouldn't these be reversed?
I haven't played the TT game, but I borrowed the rulebook from a friend and I read in there:
Disrupted or Disordered: Lose one dice per 3
Fragmented or Severely Disordered: Lose one dice per 2
So the equivalent in the PC rules should be
Disrupted or Disordered: quantity attacks = attacks x 2/3
Fragmented or very disordered: quantity attacks = attacks x 1/2
-
batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
The on line Help was incorrect at one point and I pointed this out to Keith I haven't verified that it has been updated (or that the PDF version of the On Line help has been regenerated since 1.1.1 was released). I do know that the ranges for casualty percentages per number of hist received was updated in the help to reflect that a loser in combat has a higher range of casulaty percentages than a non-loser or that is suffered from missile fire.petergarnett wrote:Sorry Chris but that's not what I have in the 'manual' off the PC version
Chris
....where life is beautiful all the time
-
keithmartinsmith
- Field of Glory Moderator

- Posts: 1557
- Joined: Mon Mar 30, 2009 1:26 pm
-
petergarnett
- Field of Glory Moderator

- Posts: 1029
- Joined: Sat Jan 09, 2010 7:01 pm
- Location: Gatwick, UK
-
keithmartinsmith
- Field of Glory Moderator

- Posts: 1557
- Joined: Mon Mar 30, 2009 1:26 pm
