1.)AI ??“ don??™t care too much about it because nobody invent good AI so far and for me only challenge is to play against human but apparently lots of people will play singleplayer. You can try to make good AI but most important is that AI must not be bad. It is better to have not AI instead of bad AI.
2.)Multiplayer ??“ VERY important for long life game status.You must have all knowing multiplayer options (TCP/IP, hot seat, PBEM). To my opinion the best way to play turn based game for working and family men (like me) is PBEM. Because you will have enormous numbers of turns in your game (which I warn you in one of my post) TCP/IP play will be less playable so PBEM could be only way for play with other players on the net. But PBEM is not popular because of one reason and great issue ??“ reloading. As I said in my previous posts there is no knowing way to solve this problem but you can minimize it. The main problem is luck factor. In all game stages it should be at minimum or you should remove it at all if this is possible. And IT IS possible in research what is very important because otherwise it can ruin whole game. As I saw you will have semi-luck factor which is good but still, IMO you should have research concept like Civilization games has or fully automatic. I am personally no research or fully automatic supporter (in correct historical date powers get correct historical research and that??™s it) but this is only me.
Actually I have one idea (which is on my mind for a long time) but for this you must have resources (game servers, to be more precise). I call it PBEM online. It is very simple ??“ when you start your turn you first must log on to dedicated server and then you play your turn. After you finish you save your turn locally on your computer and log off. Then you send your turn to opponent. On server there will be control log file where players can see all info about turns ??“ number of turn, date and time of play (log-on) and how many times turn is loaded. Still haven??™t found any flaws in this system and reloading issue is removed permanently.
3.)Bad game concept or no concept at all ??“ diplomacy, amphibious assaults, supply rule. We also have discussed about all three.
a.)WWII game without diplomatic system IMO is game without soul and it is bad. Game with bad diplomatic system is even worse. At start you should have at least some basic diplomacy and then later you can add in expansion pack some more complex system.
b.)Amphibious transports and assaults concept look like minor stuff but from good example in SC2 game it can ruin game completely. There are numerous of questions and issues ??“ beach hexes or not, blocking tactic, range etc. IMO major issue is blocking tactics. I don??™t know what concept you will have but you must do everything what is possible to avoid it.
c.)Bad supply rule can cause one very irritating issue ??“ one enemy unit far behind enemy lines (front), without any connections with its other units, alive and kicking. It is absolutely stupid that this unit can make move and damage. If this is possible German army will not be defeated in USSR. You must be careful with this.
And that??™s it so far. If I remember something more I will add in my next post. I am sorry if I am boring you guys with this but as I said ??“ you have great chance to make great game so just want to help.




