Game crash bug in version 1.1.1 when my greek cavalry attack

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kujalar
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 72
Joined: Thu Feb 18, 2010 8:18 pm
Location: Finland

Game crash bug in version 1.1.1 when my greek cavalry attack

Post by kujalar »

The FoG crashed when my greek cavalry attacked skirmisher in top-right hex. Skirmisher should have evaded out from the map.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderCharge.blnEvade b o gamelogic.s.OrderCharge i4f8i4 gamelogic.s.OrderCharge.EvaderStatus
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
bassani2009
Slitherine
Slitherine
Posts: 47
Joined: Thu Oct 08, 2009 10:28 am

Post by bassani2009 »

Hi kujalar

Thanks for your input, thoroughly appreciate it. This NullPointer exception keeps arising for other players and should be fixed on the next update.

Apologies for the inconvenience this has caused you

Bassani2009
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