FoG patch 1.1.1

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Post Reply
Lysimachos
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1502
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

FoG patch 1.1.1

Post by Lysimachos »

I've noticed that Slitherine has launched a new patch for FoG, named 1.1.1, but no mentions has been made about its features.
Could it be possible to know what are the tweaks and bug fixes inserted in it?
Moreover, differently from what happened before, I am still able to play MP games also without having installed it.
Is it normal?
And a last question, to end up.
On the "Tech support" forum there are lots of complaints about a new bug that kills MP games and it seems to be related with the new patch.
Being quite dubious about installing tha patch at the moment, wouldn't be better if Slitherine gave any explanation about it, reassuring that there is no problem, if everything is working fine, or warning everybody not to install the patch at the moment if there are bugs?
Thank's a lot for any reply!
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

All the changes are covered in the game help index/release notes. Keith
ianiow
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1235
Joined: Fri Apr 27, 2007 11:24 am
Location: Isle of Wight, UK

Post by ianiow »

Release Version 1.1.1, 11th March 2010
Change: Logic: Scenario editor and D.A.G: Inspired commanders default to a 8 hex range.
Change: Logic: Scenario editor and D.A.G: Field commanders default to a 5 hex range.
Change: Logic: Scenario editor and D.A.G: Troop commanders default to a 3 hex range.
Change: Logic: Units are now prevented turning if they have done a melee attack earlier in the same player turn.
Fix: Logic: Infinite loop in gamelogic.s.autodeploy.DeployUnit.intDeployLeader on certain armies, leading to hard crash.
Fix: Logic: In cohesion tests, units could provide rear support even if they were routed.
Change: Army generator: Leader radius and profile in generated game data.
Fix: Logic: Deployment was being allowed in blocked hexes.
Fix: OutOfBoundsException in gamefixed.s.AncientsFHexImp.Constructor, when loading a map that was originally created before 1.1.0, and has since had terrain like 'Broken' added.
Fix: UI: Null pointer crash in uiplayer.s.AncientsUI.InitComplete2.
Fix: D.A.G.: Fixed a number of descriptive and O.B. errors in the D.A.G.
Fix: Graphics: Fixed an issue with a number of unit facing images when turning a unit.
Fix: Some minor scenario O.B. issues.
Fix: All terrain effects were reviewed and updated.
Fix: Fixed a problem with some faint lines appearing at some zoom levels.
Lysimachos
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1502
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Post by Lysimachos »

So, if i understand clearly the line:
Fix: UI: Null pointer crash in uiplayer.s.AncientsUI.InitComplete2.
the patch shouldn't create the afore mentioned problem but instead give a solution to it.
Thank's for the explanation.
Examinondas
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 217
Joined: Thu Dec 03, 2009 10:42 pm

Post by Examinondas »

1.1.1 is the patch that caused the infamous null pointer bug (see the tech support section).

If you still have 1.1.0, keep it and wait for 1.1.2 :D
deeter
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Sat Sep 06, 2008 8:52 pm

Post by deeter »

If you want to play multiplayer, you'll have to use the latest patch, null pointer bug and all.

Deeter
Toby42
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 236
Joined: Sat Oct 11, 2008 12:45 am
Location: Florida

Post by Toby42 »

The Matrix version of RoR automatically patches to 1.1.1!
Tony
Lysimachos
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1502
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Post by Lysimachos »

If you want to play multiplayer, you'll have to use the latest patch, null pointer bug and all.

That's not really right because I'm still palying MP games without any problem though having not installed the 1.1.1 patch. :wink:
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

The bug is fixed in 1.1.2 and thats complete and in testing here, it also adds the Line of Sight rules to Rise of Rome. Keith
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

Fantastic! I do wonder if suddenly, in ongoing games the enemy army will vanish from sight!
petergarnett
Field of Glory Moderator
Field of Glory Moderator
Posts: 1029
Joined: Sat Jan 09, 2010 7:01 pm
Location: Gatwick, UK

Post by petergarnett »

Now there's a thought :twisted:
Post Reply

Return to “Field of Glory Digital”