Scutarii wrote:Well, i like Fog and RoR and find in them great games BUT dont like the dices, i think that in the game more than 50% of the game are the dices and dont like it, dont like see pike units with 25% of casualties changing from D to R in a single attack but when i attack with 81% chance of victory a D unit many times cant at least increase it status to F, dont like see average skirmish units attacking F superior pike units and WINNING ALL THE TIME when i do the same and is rare see the same!!! and better dont talk about rally, is patetic see how my units R in the range of a medium general routed all the time when enemy R units OUT of commander range usually recover to F status...
I never play a table game but i have years playing wargames and this is the first that i find that luck is all, tactics, troops, initial deployment... nothing is more important than dices and think that this rest to the game important things as a little of playability because i start to think that attack with out any sense is better than try to think a little because usually you have more options playing like this.
PD: this game is like throw a coin luck is all

Battlefield generals never had complete control over their soldiers, and generally speaking, after pointing them in the general direction of the enemy (or setting up flanking maneuvers) most orders ended up getting jumbled and tough to actually control once the flow of battle began. While ideally, chance should be kept to a minimum, without a degree of chance in the game, it would be both slightly ahistorical and non-interesting over the course of an extend play session. To address some specific points though -
For your first point of Pike with 25% casualties changing from D to R in a single attack - once a pike has been disrupted or disordered, a lot of their combat advantage begins getting degraded. A unit with already 25% casualties is already going to begin suffering from some morale breakdown, so all it would normally take would be a good 'hit' to really cause that unit to rout altogether. This isn't necessarily an issue of chance, but rather the idea that once in hand to hand melee combat, Pike's had a hard time (historically) being able to withstand the loss of a tight unit formation. They were extremely powerful if you could keep the battle lines in a nice clear order, but once breaks began forming (and casualties began mounting) the pikes themselves had a tough time reacting as well as foot soldiers who weren't as burdened by their armaments. This also addresses your second point about a skirmishers being able to break up Fragmented Pike. Once a Pike reaches that stage, if the skirmisher attacks with appropriate support, they have a decent chance of being able to route the unit (think of the unit being held in the front by a solid foot... the pike is engaged in combat from that side... if you send any unit to the flank or rear - even if it is a weaker unit - the Pike's reaction is going to be slow...).
Why you don't seem to have the luck when you attempt these maneuvers may have a lot more questions than information you are giving. Closeness to commanders, camps, support, cohesion of your own units while attacking vs your enemy units, terrain, unit support on flanks... All of these factors control the outcome more than the dice in my opinion. And as long as you are using the troops to the best of the troops abilities (highlighting their skills while attempting to minimize their weaknesses), the dice will always work themselves out in the long run (short term results may vary - but you'll find that these are anomalies more than anything - and even historically anomalies like these will occur in the record). If the dice are just going bad for you (as in really bad) in the short term, you may want to consider playing with an army for a while that can support short term dice failure a lot easier (the Romans are probably the easiest to recover from a string of bad rolls imo). This isn't a long term solution for you at all, but just a simple suggestion as a way to play with an army for a while and see just how little (in the big picture that is) the dice really affects the outcome vs battle strategy.
Hopefully you don't give up on the game because of the dice!