Game Crash -Null pointer bug

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Xiccarph
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Thu Dec 24, 2009 2:05 am

Game Crash -Null pointer bug

Post by Xiccarph »

I am sending PM's to those players with whom I am 'stuck' due to the null point crash.

Appearantly from the new patch, this seems to come up if a unit tries to route off the side of the battle field. It comes up quite a lot in that situation so you might want to try to avoid it as the games crashes when it happens and the battle becomes unfinishable. Good luck all.

Thanks.
ScipioTerra
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Fri May 30, 2008 1:57 pm

Post by ScipioTerra »

If you go to the Field of Glory : Tech Support forum you will notice that this is something that has been highly reported. They're scrambling to fix it. Have patience.
Xiccarph
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Thu Dec 24, 2009 2:05 am

Post by Xiccarph »

Oh I have patience, and I reported it there, I think I was the second such report. I was just trying to let those I am playing know why they are not getting a return turn. I am sure it will be fixed soon.

Cheers!
ianiow
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Location: Isle of Wight, UK

Post by ianiow »

I had the same crash in a game v the computer.
DAG 400pt Bosporan (me) v Seleucid. It happend on my turn just after the horn sound on one of my rallies.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Gunjin
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Thu Dec 17, 2009 2:22 pm
Location: Worthing
Contact:

Post by Gunjin »

Ive had the same problem in my game against Tarras. (Mid Rep Romans vs Seleucid 500pts)

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
"When you are the anvil, be patient. When you are the hammer, strike."
-Arabian Proverb
Toby42
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 236
Joined: Sat Oct 11, 2008 12:45 am
Location: Florida

Post by Toby42 »

Are these crashes related to 1.1.1, or RoR? I was going to purchase RoR today, but I think that I may wait a bit!!!
Tony
TomBombadil711
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 170
Joined: Fri Jun 26, 2009 9:06 pm

Post by TomBombadil711 »

Tombstone,

I have RoR V1.1.0 running without any problems and can highly recommend the game.

Tom
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

RoR & FoG use the same code base so any crashes in one will occur on the other and we're fixing all of them as quickly as we can.
NigelDrury
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Dec 03, 2009 11:59 pm

Post by NigelDrury »

Just had error happen twice -

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

when a unit was routed off the side of the map. On the third time I retried the turn the fragmented unit did not rout so no problem. Should I wait for another patch before continuing the game? The alternative is to keep retrying and resolve this melee first until it fails to rout. (The melee is a long way from the rest of the action and the rest of the game will probably reach a conclusion in a few turns!)
pantherboy
Tournament 3rd Place
Tournament 3rd Place
Posts: 1218
Joined: Tue Oct 20, 2009 3:30 pm

Post by pantherboy »

Got the same problem with Georditaf.


NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

This is fixed as part of the next update. Keith
Mercutio
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 320
Joined: Fri Mar 12, 2010 4:43 pm

Question

Post by Mercutio »

Any idea on the release of that update? I have had 3 of 12 games killed on this one.
Xiccarph
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 141
Joined: Thu Dec 24, 2009 2:05 am

Post by Xiccarph »

keithmartinsmith wrote:This is fixed as part of the next update. Keith
You good folk always come though. Thanks!
deeter
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Sat Sep 06, 2008 8:52 pm

Post by deeter »

I've had this happen in one game that was quite intersting and I was winning. I resgined so I wouldn't have to look at it in my list.

Deeter
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