TT turn sequence vs. PC turn sequence
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
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KenPortner
- Senior Corporal - Ju 87G

- Posts: 81
- Joined: Sat Mar 28, 2009 9:09 pm
TT turn sequence vs. PC turn sequence
Hi. I'm trying to sort this out.
Am I correct that the TT turn sequence isn't followed; i.e. in the PC version each BG moves and fights, then the next, etc. as opposed to all BG's on one side move, all on one side shoot, all fight, etc.?
If so, any insight on why the developers chose to do this?
Also, am I correct that in the PC game combat doesn't include Impact and Melee in the same turn? i.e. in the PC game Impact takes place in one turn and then Melee (if the units stand after Impact) takes place in the next (and possibly) succeeding turns?
If so, again, any insight on why the developers made this choice?
Thanks.
Am I correct that the TT turn sequence isn't followed; i.e. in the PC version each BG moves and fights, then the next, etc. as opposed to all BG's on one side move, all on one side shoot, all fight, etc.?
If so, any insight on why the developers chose to do this?
Also, am I correct that in the PC game combat doesn't include Impact and Melee in the same turn? i.e. in the PC game Impact takes place in one turn and then Melee (if the units stand after Impact) takes place in the next (and possibly) succeeding turns?
If so, again, any insight on why the developers made this choice?
Thanks.
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deadtorius
- Field Marshal - Me 410A

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keithmartinsmith
- Field of Glory Moderator

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Blathergut
- Field Marshal - Elefant

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petergarnett
- Field of Glory Moderator

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keithmartinsmith
- Field of Glory Moderator

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petergarnett
- Field of Glory Moderator

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petergarnett
- Field of Glory Moderator

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Seems like another good idea, less gamey endings. Currently the final turn often feels rather artificial.deeter wrote:How about a variable game length? When I'm in a close game, I usually attack until I've gotten the enemy to its break point and not do any risky attacks after so I don't break my own side. I'll also accept a crumbling flank to go after BPs knowing the game will end and I won't be punished.
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rbodleyscott
- Field of Glory 2

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deadtorius
- Field Marshal - Me 410A

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The sun went down on turn 16, the quitting horns blew and both armies called it a night and went back to their separate camps to plot for more fun frolic and death the next morning. I doubt that minor technicality was listed in the official text histories of your battle but I am sure it happened that way.
In dozens of games, I've only seen two draws. One was in a league mirror match where I decided to sit it out rather than be defeated with an eye toward league standings. I think this game plays much faster than the TT where draws occur because time is up. The other thing is that multiple units can hammer away at on BG in one turn, hastening its demise.
Deeter
Deeter
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CharlesRobinson
- Sergeant Major - Armoured Train

- Posts: 551
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- Location: Hawaii
Changes
I agree that moving the rally phase would be good for the PC version of the game. It simply would make it more fun and unpredictable. The variable game turn starting at say the end of turn 15 would be cool for DAG games (not historical or built games), but it should be an option just like LoS. 
I think that we are going toward a "how to edit the rule question". It wonderful to see that TT game rules can be changed easily (too easily in fact) and that in a computer game we cannot edit the rules, even the easy one 
I like the rally phase at this position and see why. But I'd like to have the TT sequence and impact/melee in same turn (to smash those persian at Marathon).
I like the rally phase at this position and see why. But I'd like to have the TT sequence and impact/melee in same turn (to smash those persian at Marathon).




