1.1.1 CTD End of Turn

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Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

1.1.1 CTD End of Turn

Post by Geordietaf »

DAG game with Yann, Late Pontic v Parthian.

After pressing end of turn button, rallies and routs take place then before message box appears, game crashes to desktop with following error message:

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

On first occurrence reloaded turn and played again, with exactly the same result.

Game had commenced under 1.1.0 but I downloaded 1.1.1 last evening
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

Same Issue Earl Amenian vs late Seleucid vs Xiccarph

Game started 03/11 8:48
I reloaded just to see if could keep the game going but crashed et end turn same as ist time
There is a lot of scatter units on map so hard to tell exactly waht is causing the crah but posibly a routed Armenian CAt being chaed off map?
playing w patch 1.1.1 (although gane was started pre-patch.....)


NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Post by Geordietaf »

All other current games, all started before 1.1.1 worked fine
keithmartinsmith
Field of Glory Moderator
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Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

This is a known issue and we are looking at a fix. Apologies for the hassle. Keith
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Post by Geordietaf »

In game with Yann mentioned above I was just short of victory. Had another go at it and got the 2 or 3 points I needed. This time game went straight to victory screen, so no routs and rallies, and concluded normally
Epicouros
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Sun Feb 14, 2010 10:19 pm

Post by Epicouros »

I have exactly the same problem in a DAG 500 pts. game against Teppsta.
I'm playing Parthians, he's playing Armenians.
The game was started before patch 1.1.1. and played smoothly, but after installing the patch I can't end a turn (tried twice, but now I'll give up) without the error message above (at least it looks the same, I'm also asked to write more info in the box, but the game doesn't actually let me write anything) and CTD.

Seeing as the problem seems to be widespread, I think I'll refrain from playing until this is fixed. Which is a pity as I really like the game :(
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

We are working on a fix for this for the next update. Apologies for the hassle. Keith
Epicouros
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Sun Feb 14, 2010 10:19 pm

Post by Epicouros »

Any idea when this will be?
I'm asking because I'm reluctant to start other games now...

Is there a possibility you'd patch as soon as the problem is fixed, or will the patch have to wait until other (less gamebreaking) bugs are fixed as well?
deeter
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Sat Sep 06, 2008 8:52 pm

Post by deeter »

Okay, I've got one of these too. It's a 600 pt. Seleucid vs. Macedonian game against devoncop. It this fix going to enable us to finish, or is it ruined? Is the later, is it going clog my game list for ever? Should I reopen the game and resign?

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThrea


Deeter
Scarz
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 316
Joined: Sat Jan 30, 2010 5:40 pm

no units near map edge

Post by Scarz »

I received this crash, in a game against the AI. There were no units near the map edge, and I was not able to spot what may have caused it.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
bassani2009
Slitherine
Slitherine
Posts: 47
Joined: Thu Oct 08, 2009 10:28 am

Post by bassani2009 »

HexWar are working on a fix for this for the next update. We apologize for any hassles caused by this error. Christian
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

This is fixed as part of the next update. Keith
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