Camp placement problem

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arsan
Administrative Corporal - SdKfz 232 8Rad
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Camp placement problem

Post by arsan »

Hi!
Well, i think the picture says it all :wink: Talk about suboptimal camps placement :roll:
This is playing a DAG battle (500 pts) against the AI.
If the problem is that the map don't have any other level spot to place camps, map designers should make sure they think about camp placements sites (one in each side of the map), while creating DAG battles maps.
Cheers
Image
petergarnett
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Post by petergarnett »

Did you start this game after loading the latest patch?
Geordietaf
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Post by Geordietaf »

I'm afraid the camps are still a moving. In an 800 point game Late Rep Romans v Parthians started yesterday 13th March I carefully placed my camp in the bottom right hand corner of the map, nicely tucked away behind some lakes and the main bulk of the Roman Army. It has now migrated to the open desert on the bottom left where it is being attacked by the Parthian light horse
arsan
Administrative Corporal - SdKfz 232 8Rad
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Post by arsan »

Hi!

Yes this is with the new patch. As you can see in the screenshot i was still i the deployment phase.
The camps started on that location, but given the rugged terrain i haven't been able to put the camp anywhere else, as there is not a plain area big enough.
Of course the AI never redeploys his camp for what i know, so the roman camp will be just at arrow shot form my parthian cav :wink:
keithmartinsmith
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Post by keithmartinsmith »

Is there a possibility that this game challenge was issues with 1.1.0? Thanks Keith
arsan
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Joined: Sat Jan 23, 2010 12:22 am
Location: Madrid (Spain)

Post by arsan »

Hi
No, it is with the 1.1.1 patch. 100% sure :wink:
Its a single play game. I just wanted to see how a DAG Parthian army looked like.
I'm think the problem is that the map don't have any other level terrain big enough to hold a camp except that place were the two enemy camps are positioned together.
Cheers
TimW
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Post by TimW »

I've seen the same thing on what looked to be the same map. Definitely v. 1.1.1.
keithmartinsmith
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Post by keithmartinsmith »

To be honest I thought we had fixed this for 1.1.1, looking again! Keith
deeter
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Post by deeter »

In a game on that map vs. Paisley, we had both placed out camps elsewhere, but they hadn't move when the game started. Here's the weird part: both camp locations included two camps, one form each side. In effect there were four camps all stacked together. When one side sacked a camp, the other camp showed up, etc. Although the camps were sacked several times, no points were awarded.

Deeter
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