Game Crashes

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futsukayoi
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Thu Jul 16, 2009 8:27 am

Game Crashes

Post by futsukayoi »

The game crashed with the following error information. Tried to run the turn again from the auto save and got the same problem but when doing a different combat.


NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

Thanks, we are able to replicate this issue and are working on it for the next update. Apologies for any hassle. Keith
cardenal_infante
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sat Feb 27, 2010 6:40 pm
Contact:

Post by cardenal_infante »

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

I have had this problem in my game and I can´t continue the game. I have other question about how to inform my opponent.
Epicouros
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Sun Feb 14, 2010 10:19 pm

Post by Epicouros »

send him a private message through this forum. He probably has the same alias as in-game.
cardenal_infante
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sat Feb 27, 2010 6:40 pm
Contact:

Post by cardenal_infante »

Thanks.
Caliph
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Sat Jun 06, 2009 7:30 am
Location: Oldham

Post by Caliph »

I got the following just after routing some slingers right on the board edge. There was a gap but the route to the broken units base edge was blocked.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 333
Joined: Tue Feb 26, 2008 9:19 pm

Post by Geordietaf »

In the game with Paisley, late rep romans v parthians, where the camp has migrated as separately reported i have just had crash to desktop between routs/rallies and the message box, with the usual message:

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

As the game is a long way from conclusion, this can't be worked around as was the case with my game with Yann, where victory pre-empted routs/rallies and the CTD
CharlesRobinson
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 551
Joined: Mon Jul 13, 2009 3:47 pm
Location: Hawaii

Game with Paisley

Post by CharlesRobinson »

I am also playing a game with Paisley and I am now getting the same error. I win this turn, but one of the units automatically routes of the map this turn and every time it does I get the below NullPointer Exception error and the game crashes. 1st time I have ever encountered this error. Thanks

NullPointerException 1.1.1 2010 03 12 {} gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4 gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec gamelogic.s.OrderCharge.blnEvade b o gamelogic.s.OrderCharge i4f8i4 gamelogic.s.OrderCharge.EvaderStatus gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp Delegate.IM Invoke b gameinstance.LogicThread.Process o gameinstance.LogicThread gameinstance.LogicThread.Event Run o gameinstance.LogicThread
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

Hi, Thanks and this is fixed as part of the next update. Keith
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