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trulster
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
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Post by trulster »

Good idea! Personally I like the chance for a big breakthrough, but agree that the chances of very slow research is too high in the existing system. Maybe something like this so there is still possibility for radical insights?:

40% = 1
30% = 2
15% = 3
8% = 4
5% = 5
2%= 10
trulster
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 437
Joined: Thu Sep 03, 2009 2:20 pm
Location: London

Post by trulster »

Ah, I see now that in the other thread you changed it to something similar, keeping the chances of a breakthrough. Good stuff.
Peter Stauffenberg
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Post by Peter Stauffenberg »

Yes. I changed them slightly and the exact numbers haven't been landed yet. It takes me 1 minute to make the changes if we find some better value.

Bottom line is that we want to have a small chance for a great result (now 5% chance of 10 instead of the usual 2). The main reason the old random research system failed in my opinion was that you had 87% chance of getting a 1 (half of the normal progress value). That meant you had to be lucky to get really good progress. Since the spread was so big it meant you could get very good tech in areas you didn't want and the one you had focus upon kept lagging behind.

I still think 50% chance of a 1 is too much. Therefore I changed to 30% 1, 20% 1.5, 20% 2, 10% 3, 5% 5 and 5% 10. With such a probability you need to be very unlucky to have your focused tech lag far behind the others. Over time you should get enough of the decent results to catch up.
Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Post by Plaid »

Hello. I faced same problem, while playing vanilla game in Russia. First, i set maximum allied advantage, while playing axis, because i found playing at even conditions not challenging at all. So i played early game quite well, early captured france, norway, balkans. Italian troops even somehow won at egypt without any german help, but russia seems nightmare. With maximum advantage soviet union seems to have tons and tons of PP, looks like they place ~10 infantry corps and couple armour each turn. My troops are better upgraded and organized, but they can't really advance cause soviet troops are endless. So i am stopped at riga/minsk/kiev line and loose oil/manpower getting nothing, but looses.
Sometimes i manage to encircle a lot of soviet corps, but they just attack my encirclment group's flanks, and they get encircled themselves, instead of russians. Next turn i strike this deblocading russians and making encirclement again, even bigger, but they do same aswell, and afterall several cicles they win, because they have more troops.
As i know, soviets dont have any manpower/oil problems, so one day they will just attack with all thit men and smash me. And we have england with fat 150 PP convoys and USA aswell.
So, is there any way to win as axis at vanilla game at maximum allied advantage, attacking USSR, or early attack on england and victory before USSR enters the war is the only way?
Also, anyone playing vanila game PBEM, or only GS? I played several games with human on hot-seat, and it was much more exciting and fair, then playing with predictable AI, even overpowered with endless PP :)
Peter Stauffenberg
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Post by Peter Stauffenberg »

I stopped playing the vanilla game a long time ago, but being in the GS development team I don't think I'm unbiased. :) I know there are some people on the forum still playing the vanilla game.
Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Post by Plaid »

After reading this thread i decided to try narrow spearhead instead of attack on all the front. So i gathered my best troops, armour and planes and attacked aiming at most logical direction minsk/smolensk/moskow. So this attacking force is really strong and advance well destroying russian forces, but question is how to protect flanks.
Image
I hardly have units to maintain current front line, and if assault force advance further I will need more and more units to sequere flanks.
Any advice how to solve this problem? Or i should just ignore manpower-related quality loss and draft more infantry to secuqere my assault into russia?
shawkhan
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Post by shawkhan »

It doesn't look to me that your attacking force is really that strong. Your spearpoint is strong enough, but you need some spear behind it. If you had three more mech units and at least four infantry to secure flanks as you advance you would have something. All you really have to do is make sure you can't be put out of supply as you advance. The way you do that is to go from city to city, shifting supply bases as you go. I also don't see much in the way of air support.
You do have the right idea, going for one main thrust, but you are about half as strong as you would need to be to succeed.
Of course, I have never completed a PBEM game, so what do I really know. Should finish my first game sometime this week, so then could speak with more authority.
Perhaps Supermax, Borger or one of the much more experienced players can offer some more/better advice, but I am pretty sure you just don't have the right amount of force.
Peter Stauffenberg
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Post by Peter Stauffenberg »

That Barbarossa attack force looks rather weak. When I start Barbarossa on June 22nd (usually) I have 6 German armor + 1 Italian armor, 4 German mech, 20+ German corps and all Axis minor units plus 3-4 Italian corps. I have 5 German tactical bombers, 1 Italian tactical bomber, 2 strategic bombers, 3-4 German fighters, 1 BB, 1 DD and 1 Romanian DD.

With this attack force I manage to crush most of the front line Russian units and get contact with the others so they can't rail to safety. On turn 1 I usually take Vilna, Brest-Litovsk and Lvov. On turn 2 I take Riga, Minsk, Vinnitsa and Odessa. On turn 3 I often get to Tallinn, Pskov, Vitebsk, Smolensk, Gomel and Kiev. Most of the cities hold on turn 3, but they fall on turn 4. If the Russians defend far to the west then you won't get as far, but you will at least kill many units and take little damage yourself. Send 1 air unit per attack so you get the defenders down to red or orange efficiency.

Build 3 German corps units per turn and repair units when they get to 7 steps or below. As long as you keep momentum the Russians don't get time to regroup and rest to get efficiency back. The 30 efficiency drop from the surprise attack will really harm them in 1941. So you should be able to attack across Dvina and Dnepr to deny the Russians a front line there. Units down to orange or red efficiency will retreat and then you can get units across the rivers to attack from the rear. So trying to defend along the Dvina and Dnepr is really dangerous for the Russians. Such a line won't work against an able Axis player.

I think most Axis players who struggle with Barbarossa have too many units in other theatres, like Egypt, Spain or UK. You need almost all available German units in the east to have a chance to get as far as the real Germans in 1941.
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