david53 wrote:
So what your asking for is a major change in the rules then, but you call me a flat earther cause i don't agree with you. I still say cause a minority on the forum says something is broken dos'nt mean its correct.
Bear in mind that only a minority of players actually post on the forum, however, the Benny Hill stage is an issue that is frequently mentioned to me at competitions (along with amny other things

). Now I suspect that I get my ear bent on these sorts of things more than many as people perceive (rightly or wrongly) that I have some sort of influence over FoG so I suspect that I am in a better position than many to judge whether something is causing concern. (Apologies if that sounds rather big-headed, however, I think it is true - feel free to disabuse me if you wish

)
BTW I am also quite sure that you don't get much in the way of Benny Hill because you are a decent chap who just doesn't do that and so it is less likely to appear in your games.
To compare AM to FOG R still dos'nt make it right from what i gather two different rule sets.
Indeed they are, however, they share a large amount of commom mechanism and the changes, in these cases, were made, on the whole, becuase of the FoG:AM experiences - so I would suggest that a suggestion they would be good for FoG:Am is not out of place.
BTW If CMT were passed on 8 for all troops whats the point of taking Drilled troops and paying the extra points for them.
Because when they pass Drilled troops can do things that Undrilled cannot - the double benefit I mentioned.
While were at it dropping LF to 4 MU are you going to drop MF to three MU or are they to move at the same speed as Lights? look out for loads more medium foot armies then.
Ah yes, I forgot to mention that - MF to 3MU as well (as in FoG:R) - good call.