I've just received my latest multiplayer update and the new game mechanics have just turned a position of strength into a weakness because of what is either silly rules or some mis-coding.
The particular engagement was one which was likely to determine the outcome of the overall battle. It concerns the cavalry that had engaged on the left flank (from my perspective). I had 5 Superior, Drilled, Armoured, Cavalry (1 Disrupted), a couple of light horse and 4 medium foot facing off against 1 Superior, Undrilled, Armoured, Cavalry and 3 Superior. Protected Cavalry and a light horse. An additional 3 Superior, Undrilled, Armoured, Cavalry were nearby, but wouldn't be able to engage the main forces until the following turn.

Now, my opponent oppens up with a charge of his Superior, Undrilled, Armoured, Cavalry against 2 similar, but drilled, units (1 Disrupted). Imagine my horror when both of my units evade and run through the cavalry behind them and then through the line of MF, disrupting 4 units. Needless to say, when the protected cavalry piled in, the line didn't evade but stood and took a pounding and lost more cohesion.

I don't profess to be an expert, but I do exect good units that are as good, or better if you consider the drilled aspect, to stand and fight. If this is working as designed, then it means that it seems pointless to send a grouped set of units to engage (which normally I would consider a sound and strong strategy to hit in force), since all that is needed is a charge from the enemy horse to force them to run away and disrupt the collective unit.
To be honest, this is the latest of some dumb evading, both foot and horse, I've witnessed since the upgrade, and it has made the game largely unplayable - unless you want luck to determine the outcome.
I really hope that a fix comes out for this with some speed. I do consider myself a very active and competent player and I used to love the game. But I can't play it the way it is
I can e-mail the screenshots if you need them.








