marioslaz wrote:bertalucci wrote:Sorry to get technical
Statistically the distribution curve for the larger unit (assuming its fighting with all possible elements) is wider and flatter than that for a small unit.
You didn't say anything of new for me. But this is true if you confront a BG in 8s and a BG in 4s alone. If you get some BG in 4s in a battle line, they perform better then a battle line with BG in 8s, because it's harder to make a kill on BG in 4s than on BG in 8s, since hits are splitted (you must look at the start of this thread). This result cannot be deducted simply by looking to a distribution curve, because this involve many factors which are difficult to express in formulas. This is the reason because I made a model and I ran a simulation of 1,000,000 of full melee to get the win chances of both formation. BG in 4s are also more flexible; for instance, with a battle line of BG in 8s you can only overlap opponent's battle line, while with a battle line of BG in 4s you can send a BG on a flank of opponent's battle line.
I suggest you to read all the thread.
And I suggest you read what I wrote.
4's are more volatile than 8's where the 8 is faced by two units of 4 at impact the 8 is more likely to roll an average number of hits whereas the 4's are more likely to individually roll either very good or very bad, with a net effect of average.
This before you move to melee where against a solo unit of 4 the 8 should win almost no contest, due to weight of numbers, against two units of 4 the smaller units are still going to be more volatile.
Then as other contributors to the thread suggested losses and other effects tend to favour the larger unit.
I did not feel it necessary to restate these.
I suggest that instead of running pointless random number dice rolling tests, basic stats formula tell you that a coin will land heads 50% of the time - and you don't need to run a massive simulation to prove it - you read up on statistics where the formulas do indeed reflect the real world, upper and lower quartiles spring to mind as being relevant.
However, I cannot dispute that the 4's are more flexible and that large numbers of battlegroups assist in upping break point, to restate the obvious.