Can someone help out on the Ancient Units
My knowledge is almost purely on WW2 era where by function of arty , tanks , mortar , engineers , paratroop are well understood
But here in ancient era , I am quite lost
Which Unit are stronger ? What is the unit strength and weakness ? Which unit to use for what purpose ?
Also what is dice reroll ? death roll?
All the answer received here will be added to the Beginner Guide
Thanks
Newbie to Ancient Units
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petergarnett
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Generally speaking you have light medium and heavy units.
Light units are often armed with missile weapons and used for skirmishing, screening, restricting movement of other units. They are also the weakest in combat and often have the lowest armor rating. Terrain does not hamper them usually.
Heavy units are typically armed with a good impact or melee weapon. Their job is to stand toe-to-toe and duke it out with anything that gets in their way. Of course some are better at this than others. They are slow and struggle in anything but clear terrain. They usually, but not always, have hte better armor.
Medium troops are in between of course. They are faster than heavies but slower than lights. They usually have protection in between the two. They move and fight better through difficult terrain than heavies, but not as well as the lights. They can hold up heavies for a bit, but will usually succumb to them after a time.
There are exception to these comments of course. Review your units individually and pay attention ot their stats.
Also ofcourse you have infantry, cavalry, and chariots/elephants (the 'tanks' of the ancient world, but think 1940 tanks, not 1945).
In addition you have troop quality, from poor to elite. A medium elite will usually kick the pants off a heavy poor unit.
You also have drilled (easy turns) and undrilled (difficult to turn). Much easier to flank with drilled troops than undrilled. Also easier to do to a fighting withdrawl.
Relative position is very important. Do not let your medium and heavy untis get hit from behind by another medium or heavy unit, you risk losing it in short order if you do. Lights tend ot evade so this is not as much of a problem for them.
No doubt someone will give you more and better advice, but this will help get you going. Good luck, keep asking questions.
Light units are often armed with missile weapons and used for skirmishing, screening, restricting movement of other units. They are also the weakest in combat and often have the lowest armor rating. Terrain does not hamper them usually.
Heavy units are typically armed with a good impact or melee weapon. Their job is to stand toe-to-toe and duke it out with anything that gets in their way. Of course some are better at this than others. They are slow and struggle in anything but clear terrain. They usually, but not always, have hte better armor.
Medium troops are in between of course. They are faster than heavies but slower than lights. They usually have protection in between the two. They move and fight better through difficult terrain than heavies, but not as well as the lights. They can hold up heavies for a bit, but will usually succumb to them after a time.
There are exception to these comments of course. Review your units individually and pay attention ot their stats.
Also ofcourse you have infantry, cavalry, and chariots/elephants (the 'tanks' of the ancient world, but think 1940 tanks, not 1945).
In addition you have troop quality, from poor to elite. A medium elite will usually kick the pants off a heavy poor unit.
You also have drilled (easy turns) and undrilled (difficult to turn). Much easier to flank with drilled troops than undrilled. Also easier to do to a fighting withdrawl.
Relative position is very important. Do not let your medium and heavy untis get hit from behind by another medium or heavy unit, you risk losing it in short order if you do. Lights tend ot evade so this is not as much of a problem for them.
No doubt someone will give you more and better advice, but this will help get you going. Good luck, keep asking questions.
Aptly corrected, you can retreat then turn to face the enemy. Being drilled does not allow you to withdraw from combat per se. Thanks for the notation.Paisley wrote:Also easier to do to a fighting withdrawl.
Surely:
Allows withdrawal, always keeping one's front to the enemy. It's not actually possible to conduct a fighting withdrawal.


