
Malta british fighter
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
How do you know that I´m the only one who wants this change? What about the Azores change in the last 1.03 release? Only it was asked this change for one person (Neil) and the change was made. Have you asked to the rest of the people for the Azores change? There´s no offense to me at all on this since this is a discussion forum about a great game that everyone of us wanna make a even better one.Happycat wrote:I think the problem is that you might be the only one that wants this change. For sure, I don't, and my impression is that there are others who agree with me. Please don't take offense at this; I don't mean it as a put-down or insult. To some extent I guess we run this in a quasi-democratic fashion. If a majority of players said they thought it was a desirable change, then my guess is that the GS team would consider testing such a change. But to date, I have only seen you and perhaps one other person ask for this.leridano wrote:. So I don´t see what is the problem with introducing other changes like not to allow transporting by sea the Malta fighter to Egypt (that could be easily solved moving the situation of the Malta port 1 hex NW, so the fighter can´t be transported by sea). Also it could be desirable the other Malta fighter change I suggest in this thread (the one that would avoid to reinforce the Malta fighter to full strength until 1942) but if there are difficulties to implement this, I would be content with only the Malta port move to NW
Given what has happened in our game (with your Malta fighter having been easily destroyed), I would have thought that you would agree that a five step fighter is too weak. And as for transporting it to Egypt, that is a very dangerous move isn't it? Even with the entire Med fleet escorting it, a sub could still sneak in and damage it, and land based air would probably finish the job.
-
Happycat
- 1st Lieutenant - Grenadier

- Posts: 766
- Joined: Tue Jul 03, 2007 12:57 am
- Location: Riverview NB Canada
Let me rephrase this then: none of the people on the GS mod team, myself included, seem to be enthusiastic about changing this. I understand that the fighter on Malta is ahistorically strong. But it works for game balance, as you can see from Ronnie and Neil's game. And you have seen what happens (very quickly) to a five step RAF fighter on Malta. But I can see that I am not going to change your mind, nor am I about to change mine---we will have to agree to disagree on thisleridano wrote:How do you know that I´m the only one who wants this change? What about the Azores change in the last 1.03 release? Only it was asked this change for one person (Neil) and the change was made. Have you asked to the rest of the people for the Azores change? There´s no offense to me at all on this since this is a discussion forum about a great game that everyone of us wanna make a even better one.
Chance favours the prepared mind.
-
Happycat
- 1st Lieutenant - Grenadier

- Posts: 766
- Joined: Tue Jul 03, 2007 12:57 am
- Location: Riverview NB Canada
I will be interested to see how it goes with your garrison at Malta. My experience as the Axis, with Leridano defending, suggests that the Maltese garrison is tough to take out, and if the Royal Navy makes the effort, it can save the day. But you will have to convince the Admiralty that the potentially high cost in ships (lost to land-based air) is worth it. Leridano made a strong enough response to scare me off---in the end, I just did not want to expend so much Axis manpower and oil to try and eliminate Malta's negative effect on supply to the DAK and other units in Libya.rkr1958 wrote:Well Neil just killed off the Malta fighter. It took him 5-turns to kill off a 10-step fighter.
Chance favours the prepared mind.

