lawrenceg wrote:So the ideal scoring system would be a function only of your own AP lost (and possibly who got an army rout, if any).
Score = 20 - AP lost, +5 if you routed the opponent, -5 if you got routed.
This looks to me a little like favoring a very defensive playing style, since by playing offensive you risk much more than there is to gain.
One thing I realy like with the scoring system used right now is that it slightly favors offensive players.
In the old WRG6th I've seen to much games that just did not take place since none of the players wanted to take the risk of attacking.
I'm affraid, your system would trigger a similar effect. If I'm going to attack I must be sure to gain an army rout, otherwise it's best to just stay clear of the enemy.
Edit:
Even worse, if I loose more then 5 Attrition Points, I will loose points compared to an eventless draw even if I managed to rout the enemy army.