This game is a winner! Due to its enormous success, what about a new game focused on a fantasy world? Something like the Lord of the Rings. It would be open to new strategies. The problem with this game is that we know history and can foresee the opponent’s strategy.
Finally, when will we enjoy “Commander: Pacific War”?
CEAW in a fantasy world?
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tactical22
- Corporal - 5 cm Pak 38

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firepowerjohan
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WW2 is a well known seller, but other settings are tougher I am afraid. That is why the sequel Commander Napoleon at War sell worse than Commander Europe at War, less ppl feel "connected" to the setting.
Last edited by firepowerjohan on Wed Feb 10, 2010 7:15 pm, edited 1 time in total.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Johan honestly I quite disagree. Napoleon is a terrible game compared to CEAW. The number of hexes is far too small to allow any manuever. The front is so constricted that you have a lot of units just jammed together and you can hardly move. It's silly. If the number of hexes used to represent the area were multiplied by 5 then it might become a much better game. Really I don't see the game as any fun at all and I've spent quite a bit of time trying to like it because I really like the Napoleonic era.
There are other problems with the game but I haven't played it in at least six months so I don't have an accurate recall of them all - but really the game is quite bad in my opinion compared to CEAW - and I like both periods.
There are other problems with the game but I haven't played it in at least six months so I don't have an accurate recall of them all - but really the game is quite bad in my opinion compared to CEAW - and I like both periods.
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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Thanks for speaking up. It is difficult as a developer knowing in advance what customers will think when making a game. Regardless of the reasons, Napoleon at War does not sell well enough to encourage more sequels. I have switched into the empire building niche and so the Commander engine is put on hold for now.
World Empires Live is my new game released just a month ago. Go and check it out, it does not have fantasy units though but at leist some archers, catapults and chariots is that close enough?
World Empires Live is my new game released just a month ago. Go and check it out, it does not have fantasy units though but at leist some archers, catapults and chariots is that close enough?
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
You obviously have a great game development talent as evidenced by the very excellent CEAW design. If you are doing empire building I am really looking forward to playing the new game(s)! 
I don't know if you recall but there was a game called Emperor of the Fading suns for PC released in 1997. It was a "space opera" genre game with an empire building main plot. Here's a link:
http://en.wikipedia.org/wiki/Emperor_of_the_Fading_Suns
This game was to me a game with amazing potential. It was fun to play in its own right but there was so much room to grow this game. It had each player taking control of a major "House" - similar to a feudal Europe dukedom. All houses had a keep on Terra, and started on their own home planet. They had to deal with several diplomatic entities including the Church - which might send the inquisition around and could be offended if you researched prohibitied technologies. The houses also had to deal with the merchant league. Houses could attempt to be appointed to ministry positions which gave command of various Imperial arms including the navy, a sort of internal police with outposts on various planets, and several other Imperial military organizations.
There was also an alien race to deal with. Actually 2 alien races. One of them was a quick-breeding insectoid-type race that was rapidly expanding into the galaxy and was being fought back by nearby houses, Imperial forces, and the other alien race - the Vau. If these aliens established themselves on one of your planets they could rapidly become a menace.
There was lost technology to discover and use in the form of specific units I think that you could get one or two of.
You had to sail around and fight space battles then invade the actual planets to colonize or conquer them on a separate planet map.
The game was just great fun. It reminded me a little of the Warhammer 40k setting.
You might want to have a look at it if you are doing empire building games for ideas:
I don't know if you recall but there was a game called Emperor of the Fading suns for PC released in 1997. It was a "space opera" genre game with an empire building main plot. Here's a link:
http://en.wikipedia.org/wiki/Emperor_of_the_Fading_Suns
This game was to me a game with amazing potential. It was fun to play in its own right but there was so much room to grow this game. It had each player taking control of a major "House" - similar to a feudal Europe dukedom. All houses had a keep on Terra, and started on their own home planet. They had to deal with several diplomatic entities including the Church - which might send the inquisition around and could be offended if you researched prohibitied technologies. The houses also had to deal with the merchant league. Houses could attempt to be appointed to ministry positions which gave command of various Imperial arms including the navy, a sort of internal police with outposts on various planets, and several other Imperial military organizations.
There was also an alien race to deal with. Actually 2 alien races. One of them was a quick-breeding insectoid-type race that was rapidly expanding into the galaxy and was being fought back by nearby houses, Imperial forces, and the other alien race - the Vau. If these aliens established themselves on one of your planets they could rapidly become a menace.
There was lost technology to discover and use in the form of specific units I think that you could get one or two of.
You had to sail around and fight space battles then invade the actual planets to colonize or conquer them on a separate planet map.
The game was just great fun. It reminded me a little of the Warhammer 40k setting.
You might want to have a look at it if you are doing empire building games for ideas:
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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Thanks. Never seen that Emperor of the Fading Suns game before actually but it looks cool. An inspiration for Space Games I believe but too bad it had no online play but only PBEM.
Then get the free 1 day trial and log in and we can try a session. I promise to go easy and show you some in game stuff.jjdenver wrote:If you are doing empire building I am really looking forward to playing the new game(s)!![]()
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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IainMcNeil
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