First impressions, Surtur
Moderators: Slitherine Core, BA Moderators
Some more findings:
- I am fairly sure I heared some germans yelling 'keep your heads down!' when supressed. This happened multiple times.
- Way is it possible for a tank to fire through another tank?
- The AI is not heading for the VP enough! Sometimes they just pass it, even when there is no enemy around.
- It should be possible to see somewhere what turn you are in.
- The quit game in the upper left corner of the screen needs an extra 'are you sure you wish to quite this game' imo. It is way to easy to press it by accident and then the whole game would be lost.
- An autosave fueture would be nice, since some games tend to take a long time.
- I am fairly sure I heared some germans yelling 'keep your heads down!' when supressed. This happened multiple times.
- Way is it possible for a tank to fire through another tank?
- The AI is not heading for the VP enough! Sometimes they just pass it, even when there is no enemy around.
- It should be possible to see somewhere what turn you are in.
- The quit game in the upper left corner of the screen needs an extra 'are you sure you wish to quite this game' imo. It is way to easy to press it by accident and then the whole game would be lost.
- An autosave fueture would be nice, since some games tend to take a long time.
Nice feedback and some good points. Keep it coming!
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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- Administrative Corporal - SdKfz 232 8Rad
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Hi, thanks for the invite.
first impressions
-love the storyboard idea
-1'st campaign game - found myself looking for a turn indicator?
-thought the interface fairly intuitive
-can we get the Germans speaking German?
-thought having units 'surrender' in my second line due to arty fire sucked (who were they going to surrender to?) routing I could have understood
-found myself rooting for my lone 57mm a/t gun holding off the ever increasing German armour 7 kills!!! (until of course the inevitable happened)
anyways back to the battle.
first impressions
-love the storyboard idea
-1'st campaign game - found myself looking for a turn indicator?
-thought the interface fairly intuitive
-can we get the Germans speaking German?
-thought having units 'surrender' in my second line due to arty fire sucked (who were they going to surrender to?) routing I could have understood
-found myself rooting for my lone 57mm a/t gun holding off the ever increasing German armour 7 kills!!! (until of course the inevitable happened)
anyways back to the battle.
-can we get the Germans speaking German?
>>>All German units should, probably some wrong sound allocations, but should be easily fixed. I also always hate it when Germans speak English with a funny accent. German is the perfect military language anyway.
-thought having units 'surrender' in my second line due to arty fire sucked (who were they going to surrender to?) routing I could have understood
>>>See posts above, that will be fixed.
Keep it coming!
>>>All German units should, probably some wrong sound allocations, but should be easily fixed. I also always hate it when Germans speak English with a funny accent. German is the perfect military language anyway.

-thought having units 'surrender' in my second line due to arty fire sucked (who were they going to surrender to?) routing I could have understood
>>>See posts above, that will be fixed.
Keep it coming!
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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Alright, thank you for the awnser.
I just found out that the mission 'sealing the buldge' is not playable for me. When the briefing begins, where you see the little flags on a minimap and where your orders are given, nothing happens when I press the blue button. I shall test this for other missions as well.
Edit:
I seems to work for all the others, but I believe some missions do not even have this briefing screen, while others have no deployment phase.
I just found out that the mission 'sealing the buldge' is not playable for me. When the briefing begins, where you see the little flags on a minimap and where your orders are given, nothing happens when I press the blue button. I shall test this for other missions as well.
Edit:
I seems to work for all the others, but I believe some missions do not even have this briefing screen, while others have no deployment phase.
-During the deployment phase, tanks and vehicles dcan be placed inside woods. I do not think this should be possible. Also, when they are in there, they cannot move.
- Loading a campaign (pressing the Battle of the Bulge button in the campaign menu) takes quite a long time. Will this time be shortend or perhaps a tiny loading bar would be in order?
On a side note:
I am afraid that this won't be open for debate, but I would really like it if units were not able to fire through each other. That way a lot more tactics come into place. You can cover your infantry behind your tanks (wich is of course realistic) and you must be a lot more thoughtfull when assaulting an enemy position.
- Loading a campaign (pressing the Battle of the Bulge button in the campaign menu) takes quite a long time. Will this time be shortend or perhaps a tiny loading bar would be in order?
On a side note:
I am afraid that this won't be open for debate, but I would really like it if units were not able to fire through each other. That way a lot more tactics come into place. You can cover your infantry behind your tanks (wich is of course realistic) and you must be a lot more thoughtfull when assaulting an enemy position.
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Here is just an idea for support squads (AT, MG and Mortar). All of these weapons were mostly used by squads, for exapmple to men per bazooka/mortar or even three per mg. I would like to see them ingame as such. For example making a bazooka carry just one bazooka instead of two. Give them two firing possibilities per turn. When one of them is killed however, decrease the fire frequency to 1 per turn, tu reflect the absence of the helper.
Hope this is all a bit understandable. Just an idea.
Hope this is all a bit understandable. Just an idea.
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- Private First Class - Wehrmacht Inf
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I am loving the comic book feel and cartoonish simplicity backed up by realistic results and data, you have the balance just right. My only criticism so far is that when you zoom out to get a better world view the screen soon "whites out" due to snowing with the result that you cannot really get the bigger picture. The world map in the right hand corner is too small to be useful and should be discarded or increased in size. Really enjoying it. Good work.
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- Private First Class - Wehrmacht Inf
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I think we need to drop in some more music pieces for more variation.
Pip it is GER0011 I believe that is the culprit.I think one of the German samples has him speaking English with a German accent - we should probably drop that one Phil.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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- Site Admin
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- Joined: Wed Mar 23, 2005 10:35 pm