If there is a "fix" to this dilemma, I wonder if the better approach isn't to refine the charge wheel options themselves, rather than clutter up the exceptions and/or further divide impact moves into "deliberate charges" and "sponno charges."
For instance, instead of the current allowances for wheeling if you contact => bases, require charges to be directly ahead and allow wheels only where the charger will contact MORE enemy bases or will contact the same number of bases from fewer BGs.
So chargers could wheel to avoid splitting impact across enemy BGs or to get more bases into the fight. They could not wheel to fine-tune their charge, as the rules currently permit.
Of course, this would not sort out the original fact-pattern, because the Lancers would still have wheel options.
That said, the "Tokyo Drift" terrain clip would largely go away. I also think that the current options for charging seem oddly flexible sometimes.
Spike