Airborne Approximation in CEaW GS

PSP/DS/PC/MAC : WWII turn based grand strategy game

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rkr1958
General - Elite King Tiger
General - Elite King Tiger
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Joined: Wed Dec 12, 2007 2:20 am

Airborne Approximation in CEaW GS

Post by rkr1958 »

FYI - See the following post in my AAR with Jim. Sorry Jim, you can't read it just yet; but I've extracted a sterilized except from that post, which is below, that you can read.

viewtopic.php?p=122553#122553
Spanish Gambit AAR wrote:This allowed him to advance and fly in a strategic bomber to occupy and defend the original landing hex. He also moved a fighter unit in central France to a hex vacated by an out of supplied partisan.

I consider the use of air units in such a way as an approximation of airborne units. In my experience this approximation seems to work well. Air units used as an approximation for airborne have fairly good defensive capability (e.g., Bastonge) but no offensive punch. They support invasions by holding hexes that an invading unit is advancing from (e.g., Normandy D-day) or hexes vacated by partisans (e.g., combined airborne/French Resistance operation). So while CEaW doesn't explicitly have airborne troops there is currently a way to approximate those units in such a way that seems to work remarkable well at the corps level.

I digress - Very Happy

Now I'll get to my plans to completely encircle and destroy the majority of Jim's forces in Russia. As you know
timhicks
Corporal - Strongpoint
Corporal - Strongpoint
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Joined: Mon Jan 04, 2010 1:19 pm

Airborne Approximation in CEaW G

Post by timhicks »

Great idea !, that would be allow the minor Axis air forces to actually earn their pay. In my games, (at hardest level vs AI) these units soon become very outdated, and repairing any damage to them is totally uneconomic.

Thanks for the idea , I'll try it in my own game.
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