Amerika in Flames---The War is over and Peace treaty signed!

After action reports for Commander Europe at War.

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supermax
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Turn 30: German fleet sighted in the Saint-Lawrence river!

Post by supermax »

The german fleet was rereated to the relative safety (for now only i am afraid) of the narrow Saint-Lawrence River. I figure it will be easier to defend there agaisnt the ennemy than in open waters. The goal is to sacrifice the whole german navy in order to be able to us the CV as long as possible as a fighter. We also moved the 8 step TAC on the theater. So we will now have 2 fighters and 2 TAC for the drive agaisnt Ottawa. I am relatively confident i can make this work!!! Amazing is it not!

Speaking of which, we attacked many units last turn with the german forces, Infantry elements even reaching the outskirts of Ottawa. So we now have control over 1 hex right next to the british capital. Also landed a 10 steps MECH Corps, fresh from its victory in england proper.

As i said earlier, i decided to go all-out for North America and finish the US OF A as well. To hell with Barbarossa, i'll make due with what i have. So this turn 3 corps are bound for Amerika and 2 GAR. Next turn same ratio + 1 fighter. I shall also be building some TAC to help with the land campaign in the north-eastern united states and also in the finishing off of Canada. We shall see where this leads us, ultimate victory is still within sight! I wanna be the first player to ever take all allied capitals in any given PBEM games.

Now the screen captures:

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Peter Stauffenberg
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Post by Peter Stauffenberg »

To Supermax

Consequences of installing GS v1.02 that will be released by Slitherine tomorrow.

This version will fix several bugs, but also introduce some new functionality regarding Canada and convoys. I think it's very important you know about these so you can prepare for it happening or not install the new version if it will ruin your game. Then Panzergeneral should avoid installing it as well.

1. Canada (including UK controlled hexes), Iceland and Greenland will have North European weather and can thus have severe winter. So the winters will last longer.
2. The convoys will be rerouted to New York if Halifax is Axis controlled and London is captured.
3. The convoys will be US and added to the US economy if Britain surrenders.
4. USA will DoW Germany if a hex in Canada (including the UK controlled hexes) is Axis controlled.

The latter point will definitely affect your game and bring USA into the game immediately. So you might decide to hold installing GS v1.02 until USA joins the Allies by their own.
supermax
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Post by supermax »

dEfinitly, thanks for the heads up!
supermax
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Turn 31: Outskirts of Ottawa...

Post by supermax »

Well well, we are now just right nex to Ottawa. We've got enough hexes to take the city in say, 2-3 turns. This is good news indeed. I might however take a third hex simply because Panzergeneral will be able to put an Infantry in reinforcement every turn so it might be difficult to to 10 step damage in 1 turn with 2 MECH or armor and 2 TAC. Anyway we will see, but i am now confident that i will be able to take the last british capital.

On a less funny note, my nice little german fleet is getting slaughtered and there is not a damn i can do about it... At least it wil take some time the british are in the saint Lawrence bottleneck...

In Africa, i outsupplied Panzergeneral's forces, he forgot to protect his flank!

And in the Atlantic, reinforcements are comming EN MASSE!

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trulster
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Post by trulster »

Wow, major reinforcements! (but what is the PP cost for having so many transports at sea?) I think you are making the right choice, putting enough force into play to conquer the US. Should be more than able to hold off the Bear until that is achieved, then grind all the way to Omsk.
Clark
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Post by Clark »

trulster wrote:Wow, major reinforcements! (but what is the PP cost for having so many transports at sea?) I think you are making the right choice, putting enough force into play to conquer the US. Should be more than able to hold off the Bear until that is achieved, then grind all the way to Omsk.
This is the way I should have done it in my vanilla game. My opponent managed to eventually destroy my forces and reconquer Canada with the US. I think I'll still win, but it would have been nice to not have to worry about convoys or possible American landings in Europe.
gerones
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Post by gerones »

trulster wrote:Wow, major reinforcements! (but what is the PP cost for having so many transports at sea?) I think you are making the right choice, putting enough force into play to conquer the US. Should be more than able to hold off the Bear until that is achieved, then grind all the way to Omsk.
It costs 8 PP´s per embarked unit. So 10 units embarked= 80 PP´s. I think that supermax is about to lose his surface Kriegsmarine ships so if he wants to also deal with the americans he should build one or two BB units and more subs. It seems to me that surrender the USA is going to be a hard job. But certainly if he finally tries it he could succed.
trulster
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Post by trulster »

There is also another rapidly multiplying cost in GS (as I recently painfully discovered playing the US:)), you also pay for having more units afloat than your transportation limit, a limit that probably is at 3 or 4 for Germany.
trulster
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Post by trulster »

Yep the yankees will also be getting oodles of PPs in convoys (as long as they hold NYC at least), so this is not going to be a walkover, though my money certainly is on a conquest!
rkr1958
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Post by rkr1958 »

trulster wrote:Yep the yankees will also be getting oodles of PPs in convoys (as long as they hold NYC at least), so this is not going to be a walkover, though my money certainly is on a conquest!
By the time that the US enters they'll have collected around 500 or so PPs. I just don't see how there's a chance to conquer them. In fact, I'd expect them to start rolling over Canada and recapture it before the end of 1942.
rkr1958
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Post by rkr1958 »

leridano wrote:
trulster wrote:Wow, major reinforcements! (but what is the PP cost for having so many transports at sea?) I think you are making the right choice, putting enough force into play to conquer the US. Should be more than able to hold off the Bear until that is achieved, then grind all the way to Omsk.
It costs 8 PP´s per embarked unit. So 10 units embarked= 80 PP´s. I think that supermax is about to lose his surface Kriegsmarine ships so if he wants to also deal with the americans he should build one or two BB units and more subs. It seems to me that surrender the USA is going to be a hard job. But certainly if he finally tries it he could succed.
There's also the per turn transport overcost. I don't know what Germany's transport limit is but assuming it's 3 then Supermax has 4 transports over the limit. In calm seas that's 20 PPs per turn. And if the weather turns foul (i.e., rough seas) that cost doubles to 40 PPs per turn.
supermax
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Post by supermax »

Well, looking at the map i wil be able to remove an important part of th US revenue in the first turn if i can manage to take Portland. The northern ressource hex will fall right away , so the US will have to do without that 10pp per turn. But i cannot think that i wont face overwhelming land troops. If Panzergeneral has a little bit of sense he should produce only tanks, infantry and the likes.

Also, when Canada falls, i wonder whats going to happen to the hexes in the middle east, the airbases, Gibraltar etc., since it will fall before the americans get into the war? Will it revert to Russia or American control or simply axis?

I am toying with the idea of producing more naval units, as i think that the only thing that will survive the last british navy charge will be my CV... And maybee 1 SUB. Then the real problem will be : do i produce naval stuff or air units? What do you guys think? should i focus my production for North America in air units? If all my forces are in place in Canada when i attack the US of A, why should i need naval stuff other then having a minimum to escort my troops transports? Anyway i am leaning towards that assessment for my production planning at the moment...
supermax
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Post by supermax »

rkr1958 wrote:
trulster wrote:Yep the yankees will also be getting oodles of PPs in convoys (as long as they hold NYC at least), so this is not going to be a walkover, though my money certainly is on a conquest!
By the time that the US enters they'll have collected around 500 or so PPs. I just don't see how there's a chance to conquer them. In fact, I'd expect them to start rolling over Canada and recapture it before the end of 1942.
I see what you mean, but what makes you think that i will attack in the dead of winter? I plan toattack almost as soon as i can put these reinforcements in place. As always, playing agressive and not letting my opponent catch his breath.
supermax
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Post by supermax »

rkr1958 wrote:
leridano wrote:
trulster wrote:Wow, major reinforcements! (but what is the PP cost for having so many transports at sea?) I think you are making the right choice, putting enough force into play to conquer the US. Should be more than able to hold off the Bear until that is achieved, then grind all the way to Omsk.
It costs 8 PP´s per embarked unit. So 10 units embarked= 80 PP´s. I think that supermax is about to lose his surface Kriegsmarine ships so if he wants to also deal with the americans he should build one or two BB units and more subs. It seems to me that surrender the USA is going to be a hard job. But certainly if he finally tries it he could succed.
There's also the per turn transport overcost. I don't know what Germany's transport limit is but assuming it's 3 then Supermax has 4 transports over the limit. In calm seas that's 20 PPs per turn. And if the weather turns foul (i.e., rough seas) that cost doubles to 40 PPs per turn.
My troops will be on land before the weather turns bad...

Also, i think that with say 4 TAC, 3 Fighters, 2 Tanks, 6 INf corps and 2 MECH that i can conquer the US. Why? Because there is a limited number of hexes, so even if they have more reinforcements, where are they going to put them on the map if i can fill most hexes?
trulster
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Post by trulster »

rkr1958 wrote:
trulster wrote:Yep the yankees will also be getting oodles of PPs in convoys (as long as they hold NYC at least), so this is not going to be a walkover, though my money certainly is on a conquest!
By the time that the US enters they'll have collected around 500 or so PPs. I just don't see how there's a chance to conquer them. In fact, I'd expect them to start rolling over Canada and recapture it before the end of 1942.
Very unlikely I think. That fat resource in the north will certainly fall to the Axis, and the USA in CEAW is not big at all, only a short distance to the cities from the Canadian borders... Also we should assume a war declaration will take place early to make use of nice weather, maybe before PGeneral has managed to put setup much of a defence. Much depends on how the PGeneral has spent his precious PPs!
supermax
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Post by supermax »

trulster wrote:
rkr1958 wrote:
trulster wrote:Yep the yankees will also be getting oodles of PPs in convoys (as long as they hold NYC at least), so this is not going to be a walkover, though my money certainly is on a conquest!
By the time that the US enters they'll have collected around 500 or so PPs. I just don't see how there's a chance to conquer them. In fact, I'd expect them to start rolling over Canada and recapture it before the end of 1942.
Very unlikely I think. That fat resource in the north will certainly fall to the Axis, and the USA in CEAW is not big at all, only a short distance to the cities from the Canadian borders... Also we should assume a war declaration will take place early to make use of nice weather, maybe before PGeneral has managed to put setup much of a defence. Much depends on how the PGeneral has spent his precious PPs!
I agree ith you Trulster!
Clark
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Post by Clark »

supermax wrote:Well, looking at the map i wil be able to remove an important part of th US revenue in the first turn if i can manage to take Portland. The northern ressource hex will fall right away , so the US will have to do without that 10pp per turn. But i cannot think that i wont face overwhelming land troops. If Panzergeneral has a little bit of sense he should produce only tanks, infantry and the likes.

Also, when Canada falls, i wonder whats going to happen to the hexes in the middle east, the airbases, Gibraltar etc., since it will fall before the americans get into the war? Will it revert to Russia or American control or simply axis?

I am toying with the idea of producing more naval units, as i think that the only thing that will survive the last british navy charge will be my CV... And maybee 1 SUB. Then the real problem will be : do i produce naval stuff or air units? What do you guys think? should i focus my production for North America in air units? If all my forces are in place in Canada when i attack the US of A, why should i need naval stuff other then having a minimum to escort my troops transports? Anyway i am leaning towards that assessment for my production planning at the moment...
Does the game continue if you knock out the UK entirely before the US and USSR enter the war?
rkr1958
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Post by rkr1958 »

supermax wrote:
trulster wrote:
rkr1958 wrote:By the time that the US enters they'll have collected around 500 or so PPs. I just don't see how there's a chance to conquer them. In fact, I'd expect them to start rolling over Canada and recapture it before the end of 1942.
Very unlikely I think. That fat resource in the north will certainly fall to the Axis, and the USA in CEAW is not big at all, only a short distance to the cities from the Canadian borders... Also we should assume a war declaration will take place early to make use of nice weather, maybe before PGeneral has managed to put setup much of a defence. Much depends on how the PGeneral has spent his precious PPs!
I agree ith you Trulster!
I'll guess we'll see. I can honestly say that I have no idea what Panzergeneral has been doing with the USA resources. Also, I will not post anything in his AAR with respect to the USA in order not to "taint" anything. It'll be interesting to see all this unfold; but if Panzergeneral has used the USA PPs to build up their ground and air forces then I don't see how you can take Washington. But on the other hand I didn't think it was possible to successfully invade Canada in 1940 either.
Last edited by rkr1958 on Thu Jan 07, 2010 9:03 pm, edited 1 time in total.
trulster
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Post by trulster »

rkr1958 wrote:
supermax wrote:
trulster wrote: Very unlikely I think. That fat resource in the north will certainly fall to the Axis, and the USA in CEAW is not big at all, only a short distance to the cities from the Canadian borders... Also we should assume a war declaration will take place early to make use of nice weather, maybe before PGeneral has managed to put setup much of a defence. Much depends on how the PGeneral has spent his precious PPs!
I agree ith you Trulster!
I'll guess we'll see. I can honestly say that I have no idea what Panzergeneral has been doing with the USA resources. Also, I will not post anything in his AAR with respect to the USA in order not to "taint" anything. It'll be interesting to see all this unfold.
This I agree with :)
richardsd
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Post by richardsd »

In the vanilla game the axis wins if they take out Britain before the US or Russia are in the war
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