Game report #1 - 500pt Punic war - 25m

This forum is for any questions about the rules. Post here is you need feedback from the design team.

Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design

Post Reply
list_lurker
Major - Jagdpanther
Major - Jagdpanther
Posts: 1003
Joined: Tue Sep 26, 2006 8:51 am
Contact:

Game report #1 - 500pt Punic war - 25m

Post by list_lurker »

Game Report.

500pts of Punic war. 25mm

Republican Roman.

FCCavalry Armoured Light Spear Swordsmen x2

Velites light foot C Drilled Unprotected Javelins Light Spear x5
Hastati heavy foot B Drilled Protected Impact foot Skilled Swordsmen x6
Principles heavy foot B Drilled Armoured Impact foot Skilled Swordsmen x6

Velites light foot C Drilled Unprotected Javelins Light Spear x5
Hastati heavy foot B Drilled Protected Impact foot Skilled Swordsmen x6
Principles heavy foot B Drilled Armoured Impact foot Skilled Swordsmen x6

Triarii heavy foot A Drilled Armoured Off Spearmen Spearmen x4

Cavalry Cavalry B Drilled Protected Light spear Swordsmen x4

Spanish Scutarri MediumFoot C Undrilled Protected Impact foot Swordsmen x4

Numidians Light Horse C Undrilled Unprotected Javelins Light Spear x4


Carthaginians

FC Cavalry Armoured Light Spear Swordsmen x 2
Gallic cavalry Cavalry B Undrilled Protected Light Spear Swordsmen x 5
Spanish Cavalry Cavalry B Undrilled Protected Light Spear Swordsmen x 5
Numidians Light Horse C Undrilled Unprotected Javelins Light Spear x 6
African Spearmen heavy foot C Drilled Protected Offensive Spearmen Spearmen x 6
Libyan Javelinmen light foot C Undrilled Unprotected Javelins Ligh Spear x 6
Spanish Scutarii Medium Foot C Drilled Protected Impact foot Swordsmen x 8
Gallic Foot Medium Foot C Impulsive/Undrilled Protected Impact foot Swordsmen x 8
Gallic Foot Medium Foot C Impulsive/Undrilled Protected Impact foot Swordsmen x 8
Elephants Afrcan elephants C Undrilled x 2
Bruttians Medium Foot D Drilled Protected Light Spear Swordsmen x 6


We only had 3.5 hours to play the game and we really wanted to see a conclusion. So, we did away with the scouting phase and deployed ???historically??™. We had no flank marches or ambushes. We only

had ???nominal??™ camps, as they are so large that they take up too much room in the centre of the line.

The initial deployment was :-


Carthaginians defended and so went first (this we read on the forum and was a change to our previous games). Confirmation of this would be good.

Initial Deployment


Image



Bound 1.


Image


The Carthagians advanced aggressively on both flank where they have obvious numeric advantages. All marches were successful. After deployment it did fell like the Carthaginians have an overall numeric advantage , obviously at cost of quality.




Bound 2.



Image




Romans advanced. Velites on the left flank occupying the edge of the rough. The right flank collapsed back to avoid the oncoming onslaught. The drilled troops in the centre passed their CMT easily with the general in tow. It was obviously easier for the drilled Romans compared to the undrilled Carthaginians ??“ felt OK



Bound 3


Image


Impact
The more numerous Libyans charged the Velites in the rough. The outcome favoured the Romans. This was really down to the dice. The Libyans wavered.

Movement.
The Carthaginians moved again trying to press on the flanks. The Celts remained in reserve (un -triggered)

Melee phase. The wavering Libyans broke. Average dice with the Romans having the upper hand.




Bound 4



Image



Movement.
The heavy foot began to incline as above. The gap created was to be filled with the Triarii.




Bound 5



Image



Movement.
The Celts moved to support the centre. The line consolidated somewhat. The attack on the Carth right had stalled with the fleeing Libyans blocking the advance of the Spanish, and the mounted not wishing to attack the velites in the rough. The Carth left flank massed and redressed the ranks.




Bound 6



Image


Movement.
The Romans continued their incline, the Triarii reserve marches on to fill the gap. The Libyans fled again and their general attached to them to try to rally.


Bound 7


Image


Movement.
The Celts failed the CMT and had to advance full speed. This started the series of events that concluded the game. The rest of the moves were to support this The Libyans rallied one grade to wavering.




Bound 8



Image


Movement.
The Romans continued their advance ??“ inclining left and right and Triarii in the centre. The Romans did seem to move easily and seemed to be in a strong position.

The Libyans failed to rally ??“ still wavering.




Bound 9



Image



Movement.
This was indeed the pivotal bound. The Carthaginian line was out of range (just). The Celts failed the CMT to short move or halt. They had to move straight forward full distance. The Elephants failed the CMT to short move and advanced full move. They stood slightly forward of the main line. It was a bit of a mess. The undrilled troops were difficult to keep under control.



Bound 10



Image



Impact.
The hastati on the left charged the elephants. Pressing forward allowed the line to contact the African spear to the left. It wasn??™t a wheel as such as depicted. The Hastati on the right impacted the Celts which stood just short of them.

The Hastati on the left rolled well, inflicting 5 hits on the elephants. The Elephants hit once. (poor dice) The African spear also rolled poorly with only a singe hit. The Hastati hit twice.

All death rolls were passed (the Romans couldn??™t fail) apart from the Elephants (even with the +1). Bad news for them. They lost and element and would therefore autobreak. Lesson here 2 element units of elephants are brittle!! Cohesion tests. The Africans disrupted. The Gauls adjacent to elephant failed the cohesion and disrupted.

The Hastati on the right had lesser luck. A relatively bloodless impact phase left the Romans disrupted.



Movement.
Now??¦ the Principle on the right used their ability to switch ranks with the disrupted Hastati for the forthcoming melee phase. I??™m not sure with did this correctly. There were contradictory rules

governing this. Primarily whether you can contact in any phase other than impact. We judged that you could otherwise the ???replacing ranks??™ rule didn??™t make any sense!

Melee.
Hastati lined up with the African spear, advancing into the gap vacated by the elephant. Not sure when the out break elephants are removed?

The Melee here again went the Romans way. The spearmen went to wavering.

On the right the Principles supported by the disrupted Hastati attacked the Celts. This was a draw (down to dice) The Romans were quids in to win , but failed.




Bound 11



Image



Impact
The Spanish on the Carthaginian right charged the Velites. The charge fell short and the Scutarii chose to move the minimum.
On the opposite flank the Carthagians threw in the Gallic cavalry on the end on the line to try and inflict some casualties as the centre was disintegrating. This looked ok in theory. Cavalry charging the end of the line of disrupted foot. However, the POA was with the Romans still!! However, only a couple of elements were in contact and the resultant Roman cohesion test was passed.

Movement
A couple of units were brought up to bolster the flanks. Another anomaly, the central gallic unit failed its CMT to halt (partly because it was now disrupted) This meant that they should advance toward (and contact) the Triarii. (didn??™t make any sense to us, so we left as was)

Melee.
The African lost another element, but survived the Cohesion test. The Gauls facing the Principles lost an element, but survived the test. They were suffering now against B class, armoured, skilled swordsmen in melee. (++) re-rolling 1??™S!!!



Bound 12.



Image



Impact.
The Triarii and Princples charged the disrupted Gallic foot in the centre. It looked to be curtains. As they were already wavering it wasn??™t too difficult to punish them sufficiently to fail a Coh test by 1 grade and waver

Movement
None

Melee.
The African lost again and began to waver. The Gauls on the Roman right lose another grade and wavered. The Centre Gallic unit lost again and failed a cohesion test , it broke. This caused the flanking/wavering African spears & Gauls to test ??¦. And break. The centre was broken

Conclusion

Image


The Carthaginans had lost 4 units (8pts). The Romans had lost 0. So it was a 16-0 score. Probably an appropriate score.

While the Romans did have some favourable luck they were never in a situation where the looked like they were in trouble. The undrilled Carthaginians really had some manoeuvre issues which were punished by the Romans. We probably expected the centre fight to be a little more even, but it was quite one sided.

The battle looked OK. Feeling quite like a battle of antiquity.. So quite successful. I think that we do have concerns over the duration of the game. We kept it simple and it really did go the distance.

    cheers .... 8)
    Last edited by list_lurker on Mon Oct 13, 2008 8:38 am, edited 3 times in total.
    hammy
    Field of Glory Team
    Field of Glory Team
    Posts: 5440
    Joined: Tue Aug 22, 2006 2:11 pm
    Location: Stockport
    Contact:

    Post by hammy »

    Great report, I relly liked the diagrams. It just means that I will have to do something similar now :(

    How long did this game take?

    Do you have a feeling of what took the time?

    In my game while it did take a long time it didn't feel like it took a long time so it is actually difficult to pinpoint what took most time. I think that it was the complex combats that took the longest FWIW.
    list_lurker
    Major - Jagdpanther
    Major - Jagdpanther
    Posts: 1003
    Joined: Tue Sep 26, 2006 8:51 am
    Contact:

    Post by list_lurker »

    hammy wrote:Great report, I relly liked the diagrams. It just means that I will have to do something similar now :(
    It was all quite easy. I created a PP template of the units . Created a few other graphics. Snapshoted a bit of north Africa from Google earth to set as a background. Each turn was a copy of the prevous slide and move the units around. It only had an overhead of 2-3 minutes per turn to document the move. Not unlike playing DBAonline :oops:
    hammy wrote:How long did this game take?
    3 hours
    hammy wrote:Do you have a feeling of what took the time?
    Well ... we do have a lot of issues with the rules! We are in the process of documenting them now. Its about 30 or so now! I'm surprised that none has picked them up yet? I don't really know how many games people are playing. We try to play once a week - and we always have a dozen of new issues. Considering we have ommitted terrain, scouting, deployment, ambushes its pretty hard work sometimes... Basically the interraction of movement and combat. One of our group is compiling the list for submission

    We always discuss what has happened though - which can be timely. Our first game Late Romans Vs Picts was 3.5 hours and the battle lines didn't clash! :cry:
    hammy wrote: In my game while it did take a long time it didn't feel like it took a long time so it is actually difficult to pinpoint what took most time. I think that it was the complex combats that took the longest FWIW.
    While I've come to accept that learning new rules can be steep curve, rules written like this are a bit of a headache sometimes

    S 8)
    petedalby
    Lieutenant-General - Do 217E
    Lieutenant-General - Do 217E
    Posts: 3118
    Joined: Mon Sep 18, 2006 5:23 pm
    Location: Fareham, UK

    Post by petedalby »

    Fantastic report - the diagrams really brought the game to life.
    fullerbf
    Private First Class - Opel Blitz
    Private First Class - Opel Blitz
    Posts: 2
    Joined: Fri Oct 10, 2008 5:49 pm

    Post by fullerbf »

    Is it just me or are the pictures no longer appearing on the post?
    willb
    Sergeant - 7.5 cm FK 16 nA
    Sergeant - 7.5 cm FK 16 nA
    Posts: 210
    Joined: Mon Nov 19, 2007 4:26 am

    Post by willb »

    something has happened to the post. I had to highlight the text in order to even see that. Nor did i see any pictures or diagrams. Also, shouldn't this be in the AAR section.
    BrianC
    Sergeant First Class - Elite Panzer IIIL
    Sergeant First Class - Elite Panzer IIIL
    Posts: 427
    Joined: Wed Feb 27, 2008 10:57 pm
    Location: Spruce Grove, Alberta, Canada

    Post by BrianC »

    fullerbf wrote:Is it just me or are the pictures no longer appearing on the post?
    I too cannot see the pics, I get the red x thing. As well List Lurkers text is gone, but if you use your mouse and drag over his text it turns blue. It must be set to white for some reason.

    Brian
    nikgaukroger
    Field of Glory Moderator
    Field of Glory Moderator
    Posts: 10287
    Joined: Tue Aug 22, 2006 9:30 am
    Location: LarryWorld

    Post by nikgaukroger »

    It was set to white and the images have URL's like Image which I doubt points at Simon's pics ...
    Nik Gaukroger

    "Never ask a man if he comes from Yorkshire. If he does, he will tell you.
    If he does not, why humiliate him?" - Canon Sydney Smith

    nikgaukroger@blueyonder.co.uk
    babyshark
    Field of Glory Moderator
    Field of Glory Moderator
    Posts: 1336
    Joined: Fri Feb 02, 2007 6:59 pm
    Location: Government; and I'm here to help.

    Post by babyshark »

    I took the liberty of using my moderator's powers to delete the white color of the text. Not sure what to do about the photos, though.

    Marc
    BrianC
    Sergeant First Class - Elite Panzer IIIL
    Sergeant First Class - Elite Panzer IIIL
    Posts: 427
    Joined: Wed Feb 27, 2008 10:57 pm
    Location: Spruce Grove, Alberta, Canada

    Post by BrianC »

    Thanks for the text at least Marc. The links will need to be reset by list lurker. I wonder if the pics or folder were moved. That would cause the link to reference the old location.

    Brian
    list_lurker
    Major - Jagdpanther
    Major - Jagdpanther
    Posts: 1003
    Joined: Tue Sep 26, 2006 8:51 am
    Contact:

    Post by list_lurker »

    The pictures were originally hosted by Iain at Slitherine. I'm guessing the files never made the move (or have been houskept) when the forum moved. Ditto on the text. The original forum was coloured differently that this one!

    As for content - do we really want to see an old v3.02 AOW playtest... B class troops and Impulsive moves. Things have moved on!! :D
    list_lurker
    Major - Jagdpanther
    Major - Jagdpanther
    Posts: 1003
    Joined: Tue Sep 26, 2006 8:51 am
    Contact:

    Post by list_lurker »

    You're in luck I've found the pics - enjoy - FoG old skool
    Post Reply

    Return to “Rules Questions”