Here is another one of my scenarios. This is the battle of Asculum and it took place in 279 BC. It was a battle between a Roman Army and King Pyrrhus of Epirot. The battle was fought over two days. This scenario starts at the beginning of the battle on the second day. At dawn, Pyrrhus sent light infantry to occupy the wooded hills that caused him so much trouble on the first day and the Romans were forced into an open set piece battle. Four Roman Legions squared off against his phalangites. The battle was only decided when the elephants supported by light infantry broke the Roman battle line. Pyrrhus followed this break through with a fierce charge of his xystophoroi and completed the route of the Roman Army. This battle is high complexity with 156 battlegroups with 20 turns available. It is on a 30 deep and 40 wide playing area. The Romans have 40,800 men (with 80 break points) and King Pyrrhus has 38,770 men (with 76 break points). The Roman army totals up to 650pts and King Pyrrhus army totals up to 699pts (The points were closer to each other prior to this last update from Slitherine, 1.02), but the armies still seem to be fairly matched.
I play with a 30 by 40 playing area because it is the closest surface area in the game that coorisponds to a gaming table (gives me more of that table top game feal), and about twice as many units as what is normally in the PC game, but puts it about right for the table top game (the starter armies range from 40 to 80 stand each). Again, this give me that table top feel. I do not have a place to post the files, but if you want it just send me a private message with your email address. Here is a battle report for this scenario so that you can get a better idea of it. Thanks
