Timid and bold Generals

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Lysimachos
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1500
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Timid and bold Generals

Post by Lysimachos »

Working with the scenario editor I noticed that general personalities can vary from timid to aggressive. Can anyone please explain me in wich way the game is affected by this different personalities? Does it maybe affect the way of moving units or it have only effect on the combat mechanism?
Thank's for any reply!
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

I was wondering the same thing as I had just played Indistivio and the German units and leader on the Romans right flank seemd to remain somewhat stationary while the rest of the German army surged right at me...
I moved the scenario over to the docs section so I could take a peek at the leaders attributes , but all the leaders had the same setting, "agressive" ( I thought maybe the German leader on the left flank maybe would have been "timid" or something)

Probably a question that only Slitherine can answer..
jamespcrowley
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 254
Joined: Thu Nov 26, 2009 12:51 pm
Location: Arundel, U.K.

Post by jamespcrowley »

Yes, I was wondering the same thing. It seems as if there should be a fairly big difference between a timid and an aggressive leader.

I think details like this tend to reinforce the request for more extensive and thorough documentation.
Lysimachos
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1500
Joined: Tue Dec 08, 2009 9:38 am
Location: Italy

Post by Lysimachos »

Speaking frankly, at the moment it doesn't seem that the personality of a general really affects the way units are moved on the battlefiled.
Maybe it is an option not still in use but intended to be in the future.
In that case it would be great if the personality could determine a different movement of the battlegroups on the maps, thus consenting a great improvement in the AI way of working, that is already very good when compared to other games, and also enabling to create more specific scenarios.
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